Aliens...S by real_flamingicecubegames
(the S stands for spaceship...)
(Game was patched at 4/5/22 for framerate fixes. The game was running at 2x speed or worse for some players.)

In the year 2429, war broke out with an Alien race. Decades later it is up to you to "keep them away" for as long as possible.

This will result in your death but if you survive long enough and kill enough enemies, humanity might survive.

Make sure to read the README included with the game for controls and credits.
APPLICATIONS USED:
Godot Engine - Game Development,
Audacity - Sound mixing,
Famitracker - Sound creation,
Aseprite - Art
| Link | https://flamingicecubegames.itch.io/alienss |
| Original URL | https://ldjam.com/events/ludum-dare/50/aliens-s |
Ratings
| Overall | 721th | 3.511⭐ | 48🧑⚖️ |
| Fun | 600th | 3.457⭐ | 48🧑⚖️ |
| Innovation | 1209th | 2.674⭐ | 48🧑⚖️ |
| Theme | 718th | 3.633⭐ | 47🧑⚖️ |
| Graphics | 749th | 3.578⭐ | 47🧑⚖️ |
| Audio | 740th | 3.057⭐ | 46🧑⚖️ |
| Humor | 610th | 3.063⭐ | 42🧑⚖️ |
| Mood | 740th | 3.443⭐ | 46🧑⚖️ |
| Given | 56🗳️ | 77🗨️ |
The gameplay was SUPER fast though, which made it nearly impossible to hit enemies or avoid shots. I'm not sure if this was intentional, or if the game was simply running faster due to my high FPS?
Overall, this is one of my favorite entries for mood so far
However, as I said, pixelart was perfect, it really felt like some NES game, and if you could fix the balance and build some interesting levels it could be more enjoyable and challenging experience.
@kszaku I fully agree with you there. I guess I just got too used to the difficulty in play-testing. I do want to make the player's health visible in a future update. Glad you enjoyed the graphics.
@mopifish Thank you for the kind words. It seems I might have overdone the speed a tad. Adjustments will be made later, but I do hope you enjoyed what you played.
@pegasus I really should've thought about that. It has been noted. I'll try my best to change it.
@zelenoe-aloe Thank you for playing. I think I might try showing the alien's side in a future update.
Could have had a slightly bigger combat area and a slight increase in movement speed, other than that, not bad at all =)
The secondary fire didn't feel that useful, but the main weapon was satisfying enough for me that it didn't matter.
If you can get some music in then this would be a really impressive polished game!
@thekimeo I might try re balancing the subweapons. I feel like some of them are underpowered. Music is coming in an upcoming update (should be 1.1). Thank you for playing.
The version I played didn't have any soundtrack unfortunately, but the sfx are ok. Nice work on the graphics and the story/cutscenes.
Good job!
All that aside, I think this is a really fun game which looks and sounds great. Good job!
i guess i'd say that it would've been nice for there to be more visual feedback, i wasn't sure what the blue bar was, how much health i had, or if it was okay to just let the aliens fly by.
Also - since I got used to the controls, the game became very addictive for me xd. Especially with the new enemy types and weapon progression.
Good job ;)
The cutscenes are really nice and although the gameplay was challenging it felt balanced/fair. Good Job!
@skylife @mmisspelling @wetburritosupreme @fatpenguin @nobongo @seniorwombat Thank you all for playing.
@s-onoe I understand. Audio and mobility are being looked into for 1.1. Thank you for playing.
I liked the alert letting me know that the alt-weapon was ready. In a post-jam version it would be great to know which weapon you have, maybe Contra style. Overall it was just a really fun experience.
Thanks again for playing and leaving feedback on The Apocawiz. And congrats on finishing the jam!