Tartarus Panic by AceArcher
Tartarus is home to the worst criminals to ever have walked the lands of Greece. Their eventual escape is inevitable, but it's your job to delay that time as long as possible!
Use the mouse to click, drag, and hold each prisoner to keep their mythological torture working. It's up to you to figure out how to interact with each torment and keep them all functioning for as long as possible. As time goes on, everything speeds up, so keep your wits about you to manage them all!
BUGFIX 4/5/22: Fixed the scaling on the main and game over screens making it impossible to see all the instructions and high scores. Fixed a bug where Sisyphus (top right) spawned offscreen, making him impossible to interact with.

| Link | https://games-by-kylie.itch.io/tartarus-panic |
| Original URL | https://ldjam.com/events/ludum-dare/50/tartarus-panic |
Ratings
| Overall | 671th | 3.545⭐ | 24🧑⚖️ |
| Fun | 939th | 3.159⭐ | 24🧑⚖️ |
| Innovation | 163th | 3.864⭐ | 24🧑⚖️ |
| Theme | 240th | 4.045⭐ | 24🧑⚖️ |
| Graphics | 460th | 3.932⭐ | 24🧑⚖️ |
| Humor | 640th | 3⭐ | 23🧑⚖️ |
| Mood | 690th | 3.477⭐ | 24🧑⚖️ |
| Given | 18🗳️ | 17🗨️ |
I think it could use some balancing, because many of the tasks never seemed to pick up enough speed to end the game as standalone tasks in the end. (I gave up on waiting for the pot to fill faster than I could drain it after about 9 minutes.)
Note that you should probably play and rate the games of others, that's how the website will recommend your game to others, and how you can end up with the necessary ~20 ratings.
Music could be used to increase the excitement if each mini-game made its own sound. It would also help the player to put out fires in the right place.
Keep up the good work!
Even the most basic sounds would greatly improve the experience. Furthermore, having different sounds for the different scenarios would work really well and would give more depth to monitoring which card needs attention.
The biggest issue gameplay-wise is that there is no punishment for losing "cards". The game can be played forever by just holding down the mouse on the vase card and not caring about the rest.
I think the easiest fix would be to end the game right when the first card is lost. Or have a more chilled mode where you can lose half of your cards or something before it is game over.
I do think the contrast between the simple minigames and the actual narrative content here is quite fun. This kind of simple minigame isn't usually something you would see with a very dark narrative, and so it's a combination that I find novel.
But as @unless-games said, the player doesn't get punished for losing cards.
On my first run, I quickly lost most cards, but in the end I was just alternating between the vase and Sisyphus. I stopped after 3 minutes, because it got boring. Maybe you could start with just a few (random?) cards (or even just one card), and then as time goes by you get more and more prisoners to watch over. Or perhaps you gain more points when you have multiple cards open?