Red Riding Hood by Jiri Hysek

Red Riding Hood
Hi! They call me Red Riding Hood. I like our forest, I walk through it for ages. It would be perfect if there weren't those bloody wolves. When I was young I was scared of them. Grandma thinks it's too dangerous to walk through that forest. She always says: "They will eat you alive, it is inevitable, young lady!". But I'm not that little girl anymore. I have learned a couple of tricks.


Mini post-mortem
It's my 11th Ludum Dare and this time I just wanted to turn the outside world off and have fun. Since it was still 48 hours I just cannot do everything as great as I wanted. I have spent a lot of time on graphics and audio and in the end didn't have as much time for level design and polishing gameplay and fighting as it would deserve. It is a bit obvious that that part is weaker.
I'm aware of it. I'm not even looking for honest feedback:) Could you just tell me what you liked instead of what can be done better? :D
What went well (for a compo jam)
The main character - I have spent an unreasonable amount of precious time on drawing and animating the main character and I'm super happy with it. It's definitely the best character of all my compo games.
My weakest part was always music. So this time I gave it like 2,5 hours and it turned out "good enough" which I consider a great achievement :)
What didn't go well
- Time management / scope. As always :D But I deliberately worked on that what I enjoyed. So I didn't have much time for level design and polishing fighting mechanics. I'm not that happy with it. It's kind of good enough for Compo but the rush is too obvious.
A wallpaper!
It somehow happened that I made a wallpaper by screenshotting one of the game scenes.. so if you like it, take it :)

Controls
- WASD / arrows - movement
- Down / S - hiding in a bush
- X / P - attack
- Space - alternative jumping
Used Tools
- Godot Engine
- Inkscape
- Bandlab (music)
- Audacity
Ratings
| Overall | 138th | 3.74⭐ | 27🧑⚖️ |
| Fun | 224th | 3.54⭐ | 27🧑⚖️ |
| Innovation | 478th | 2.896⭐ | 26🧑⚖️ |
| Theme | 523th | 3.06⭐ | 27🧑⚖️ |
| Graphics | 45th | 4.22⭐ | 27🧑⚖️ |
| Audio | 217th | 3.42⭐ | 27🧑⚖️ |
| Humor | 181th | 3.262⭐ | 23🧑⚖️ |
| Mood | 42th | 4.02⭐ | 27🧑⚖️ |
| Given | 34🗳️ | 14🗨️ |
I've just finished your game and I have to say it has an amazing atmosphere. You really did a good job with graphics and overall mood of the game. I loved that "dark beat" playing, it gives that little girl a nice badass character.
My favorite thing was to hide in bushes and stabby stab those furry mother-f**ers when they passed by haha.
And the ending is cool as hell :) good job
The game is fun and funny. Physics were kind of janky, but that's understandable :smile:
Good job!
The gameplay I think could use some tweaking. The jumping didn't feel super smooth, the attack animation stops the character from moving (and the collision between the wolves felt inconsistent), and sometimes its impossible to tell between what is background and non-collidable and what is in the foreground and part of the map that is interactable. The hide mechanic is a nice idea, but I didn't really find it too useful considering you can just stab the wolves instead.
The physics overall just felt not very tuned, and kind of elementary - but it is a game jam, so its understandable!
I also wasn't the biggest fan of the music - i see what you were going for, but it just kind of felt dissonant and not very cohesive.
Its tough to focus on making everything solid in a game jam, but you definitely made art that is above and beyond solid. I would just say next time try and also add the same level of polish to the gameplay, and it will provide a more unified experience.
Nice work overall though! :)
Also, the only bug I encountered (twice) was hilarious. I was lying face down and could move around and jump around like that, stabbing down. Both times I tried to stab a wolf from above, it didn't work, but I laughed at it.
I thought it was a fun little platformer. Not perfect gameplay, but still satisfying enough to play through to the end.
Finally, there was a lightsaber!
Your effort to make the game moody payed out! I could feel the darkness of the forest, the chill, as if I was there. The mechanics and the mood reminded me of your other game, Deep Blue, but this one is a step forward in terms of gameplay and storytelling. As for a combat mechanic, I managed to land a stab from the air and it felt just good!
Here's my playthrough, if you wanna see it. :)
https://youtu.be/SMG5gWxO9gI
I can see you encountered a couple of funny bugs, nothing critical, fortunately :)
Thank you again!
Too bad I got the idea with a lightsaber so late, it could be cool also in the main gameplay. But at least the Red Hood reminded me Arya Stark from Game of Thrones a little. Sneaky badass killing everything with her little knife ;)
Anyway, I'm happy you liked even the music, I suck at creating music but this time I really tried.
Anyway, I'm not happy to hear that physics and jumping didn't work for you very well. I felt the controls and jumping especially is really well done. But I noticed on a stream there were performance issues, especially in the HTML build (I have already removed it because of this). Check out the walkthrough by @yngvarr it looks it behaves as I wanted. It's maybe a bit faster but I personally don't like when movement and jumping feel slow and floaty.
So I hope it didn't spoil the experience that much.
As for the music - it's my biggest weakness. And believe me, this time it's the best music I ever made :D Sometimes I just do ambient sounds in the background to avoid music at all but this time I tried to face it :) I fully agree it's not perfect but I made a progress, that's important for me :)
Thank you again!
Hope I didn't come across as rude. There were plenty of things I enjoyed about your game!
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/1450188475?t=2h29m59s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
As usual, very accessible for platformer novices like me, with enough checkpoints to keep frustration well away. I need a while to get through, and I only fully realised how to double jump properly fairly late, but I got to the end!
Anyway, thank you, I'm glad you liked it!