Dino live! by ElectricStalin
Game made for LD50.
You are the last Dino on the Earth. You try to delay the inevitable and stay alive as long as possible.
Avoid meteorites and dont forget about hunger.
Controlls:
Movement: WASD
Dig: E + Direction
| Link | https://shumaherr.itch.io/dino-live-ld50 |
| Link | https://shumaherr.itch.io/dino-live-ld50 |
| Original URL | https://ldjam.com/events/ludum-dare/50/dino-live |
Ratings
| Overall | 1339th | 2.759⭐ | 31🧑⚖️ |
| Fun | 1337th | 2.466⭐ | 31🧑⚖️ |
| Innovation | 1318th | 2.446⭐ | 30🧑⚖️ |
| Theme | 1136th | 3.19⭐ | 31🧑⚖️ |
| Graphics | 671th | 3.672⭐ | 31🧑⚖️ |
| Audio | 609th | 3.321⭐ | 30🧑⚖️ |
| Humor | 1037th | 2.288⭐ | 28🧑⚖️ |
| Mood | 1081th | 3.093⭐ | 29🧑⚖️ |
| Given | 18🗳️ | 2🗨️ |
Some quick improvements could be to add a more descriptive hunger icon, instead of the white circle, using the plant sprite here would indicate that you need to collect more of them to increase this number.
The jumping feels kind of floaty, awesome if you're trying to give us the impression of being on a different planet, out of place if this is supposed to be earth's gravity?
On my play through I never saw any meteorites? Not sure if they're bugged?
The dig mechanic is really cool, I can see myself digging for cover when the meteorites begin to fall.
Overall really solid foundation! This has a lot of potential! :)
Dino is pretty well looking and this plants are gorgeous too
Sound is quite sad, but it suits for game setting
Good!
Core mechanics itself works and is very entertaining.
In the game, I did not immediately guess that it was possible to dig. x) But I'm already inattentive that I didn't look at the description of the game.
It's also quite strange that (judging by the web version) the digging starts with a delay. You have to hold down the "E", for a while the dinosaur has no animation, only then it digs and the result of the action is visible. Sometimes it seemed to me that the game didn't count the click, but then I discovered that the dinosaur didn't dig right away.
Very nice minimalistic art with an unusual color scheme. The sound design is also healthy.
I liked the art style, but didn’t really understand what was happening in the game. I could eat plants, but I didn’t see any indicator of my hunger level. I could dig left or right (lol, tiny dino arms), but the digging controls seemed unreliable and I couldn’t figure out if I was supposed to press or hold E, or if I was supposed to be able to dig up or down. After digging for a little bit (why was I digging? I dunno), it randomly told me my dino died and I’m not sure why. This seems like it has potential, but you need to put some work into providing more feedback (or “juice”) for the player’s controls and actions in the game, and better convey what the player is supposed to be doing (e.g. hunger level, a reason to dig, some kind of visible threat).