Castle Defend by Hoonster

[raw]
made by Hoonster for Ludum Dare 50 (COMPO)

The game is "technically" finished.

I feel like I put more effort into finishing the game rather than making the game actually fun. Because there is no tutorial, you may need help (you definitely do need help) understanding how to play the game.

Using the mouse cursor, you can scroll up/down/left/right. The sword/fireball button can be used to damage 'evil creatures.' They will, however, use up Mana Points. Villages replenish small amounts of MP when you click End Turn.

If you click End turn, enemies will move and attempt to attack your villages, fortresses, and castles.

Defend as long as you can.Castle.png

Ratings

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Feedback

darandin
05. Apr 2022 · 00:06 UTC
Unfortunately I wasn't able to figure out how to make the attacks work. There was one time an AOE indictor showed for the fireball, but I wasn't able to get it to show up again upon restarting the game.
UkuleleFury
05. Apr 2022 · 20:25 UTC
Interesting game! I was also very confused about how to play.

At first, I couldn't seem to get anything to happen when I clicked on fire or sword. Except MP would decrease, and no enemy HP would decrease! Eventually a little red square did finally appear under the cursor (maybe only when I pressed the fire during the right time relating to turn end?). And then I could use my red-square-of-death to annihilate all enemies with abandon (and without any loss of MP! (which is good, because I was basically out by then)).

Also, I almost gave up on the game before realizing that you can indeed pan the camera around by moving the mouse--it's just that the region of the window is like four pixels from each border.

But it seems like there are some solid elements here for a fun game! Nice sounds, nice art.