Castle Defend by Hoonster
The game is "technically" finished.
I feel like I put more effort into finishing the game rather than making the game actually fun. Because there is no tutorial, you may need help (you definitely do need help) understanding how to play the game.
Using the mouse cursor, you can scroll up/down/left/right. The sword/fireball button can be used to damage 'evil creatures.' They will, however, use up Mana Points. Villages replenish small amounts of MP when you click End Turn.
If you click End turn, enemies will move and attempt to attack your villages, fortresses, and castles.
Defend as long as you can.
| Link | https://hoonster83.itch.io/castle-defend |
| Original URL | https://ldjam.com/events/ludum-dare/50/castle-defend |
Ratings
| Given | 0🗳️ | 0🗨️ |
At first, I couldn't seem to get anything to happen when I clicked on fire or sword. Except MP would decrease, and no enemy HP would decrease! Eventually a little red square did finally appear under the cursor (maybe only when I pressed the fire during the right time relating to turn end?). And then I could use my red-square-of-death to annihilate all enemies with abandon (and without any loss of MP! (which is good, because I was basically out by then)).
Also, I almost gave up on the game before realizing that you can indeed pan the camera around by moving the mouse--it's just that the region of the window is like four pixels from each border.
But it seems like there are some solid elements here for a fun game! Nice sounds, nice art.