Glue Bot Galaxy by J-fret
Take control of the mighty Glue-Bot to temporarily stick planets back together long enough to safely evacuate. Look out for spewing lava and cracks and spray accordingly to stall the threat of an inevitable explosion.

WASD = Move
MOUSE = Look
R-Click = Aim
L-Click = Shoot while aiming
SPACEBAR = Jump
- J-fret - Art, Animation
- TheAlbynoRyno - Art, Visual Effects
- Alex84708 - Programming
- lyango - Programming
- mattlawr (PowerSpark) - Music, Sound Design
Changelog (4/4/22 8:58pm)
- Fixed player being able to ADS during end level scene
- Fixed "death" state (falling to the planet core should have triggered to end the level)
NOTE: Getting stuck in the depths of the planet is very normal and of course not intended! Sorry for the trouble, we could not fix it in time for the deadline
| Link | https://lyango.itch.io/gluebotgalaxy |
| Original URL | https://ldjam.com/events/ludum-dare/50/glue-bot-galaxy |
Ratings
| Overall | 837th | 3.431⭐ | 31🧑⚖️ |
| Fun | 994th | 3.1⭐ | 32🧑⚖️ |
| Innovation | 161th | 3.867⭐ | 32🧑⚖️ |
| Theme | 525th | 3.8⭐ | 32🧑⚖️ |
| Graphics | 633th | 3.717⭐ | 32🧑⚖️ |
| Audio | 541th | 3.417⭐ | 32🧑⚖️ |
| Humor | 682th | 2.94⭐ | 27🧑⚖️ |
| Mood | 654th | 3.5⭐ | 31🧑⚖️ |
| Given | 49🗳️ | 38🗨️ |
Would love to see this cleaned up for an Extra entry.
Unfortunately I fell into the planet very soon and got trapped there.
Nice little game and good game idea, well done!
I really wasn't a fan of the face guard being in the way when zoomed in to shoot and I ended up taking advantage of a bug that if you stopped holding right click while still holding the left click that you would continue shooting. Also when zoomed in, the aiming up/down felt like it wasn't doing anything, looking at it again the glue streams look like they are changing but I think it would have been better if the guns actually moved or the whole head tilted.
Also, there was a bug that the mouse stayed locked when you return to the main menu after completing a level so I had to reload the page each time.
I definitely liked the cabin level more than the city level, easier to see what I was doing. I found myself wish a bit for third person perspective to see what I was doing/needed to do better--but I know third person cameras are a huge pain so I totally understand why you went this direction. In any case, the graphics and sound were solid!
Anyway, high points for innovation and I definitely had fun spraying glue everywhere! Awesome work!
Camera is a bit wonky in both modes (Third and First Person).
Very well polished bug-wise.
Overall really good. Exploring this further could yield a good game.
However, I occasionally got stuck in the column, but it is still fun!
Why are there two perspectives? I have only used the zoom.
The jump is a bit broken sometimes but still ok. Camera movement is quite disturbing at the beginning and it makes it difficult to move at first, but I just stay zoomed in and I managed my way through :)