Over Horde by StephanTTM
A survival game with a build mechanic to delay enemies from attacking your generator. Exe installer and source code at the link.
| Link | https://stephanttm.itch.io/over-horde |
| Link | https://stephanttm.itch.io/over-horde |
| Original URL | https://ldjam.com/events/ludum-dare/50/over-horde |
Ratings
| Overall | 307th | 3.447⭐ | 21🧑⚖️ |
| Fun | 147th | 3.684⭐ | 21🧑⚖️ |
| Innovation | 357th | 3.184⭐ | 21🧑⚖️ |
| Theme | 269th | 3.711⭐ | 21🧑⚖️ |
| Graphics | 296th | 3.474⭐ | 21🧑⚖️ |
| Audio | 135th | 3.632⭐ | 21🧑⚖️ |
| Humor | 317th | 2.735⭐ | 19🧑⚖️ |
| Mood | 288th | 3.278⭐ | 20🧑⚖️ |
| Given | 54🗳️ | 10🗨️ |
With GDevelop, you could also export for web and allow people to play it right on the game's itch.io page.
PS: I'm tweeting about the games I play from this jam, here is this one: https://twitter.com/TheAntonSem/status/1511062560954589187
Interestingly, it seems like I do worse when I try to use the build mechanics than when I simply build nothing and kill enemies as they spawn. The Cover building does seem potentially powerful when used correctly, but when I build them it seems I obstruct my own movement significantly enough that I do worse overall.
I do think the building UI makes the building mechanics slightly worse, as you have to be somewhat precise with where you place them, and there's no indication that you're currently trying to build somewhere invalid. Moreover, aiming the direction of the building is strangely awkward--I think it's because, if I have the building facing in the correct direction but not in the exact spot I want it, then repositioning will change the angle.
Perhaps it would be better if buildings could be positioned with the mouse, given that the mouse would solve most of the precision problems. However, I'm not sure how the angle would be computed in that case. In any case, I think better placement UI could be a major improvement to the building mechanics.
The game was still very fun to play through and unlock all the upgrades in even though I couldn't master the building mechanics. It was neat to try different strategies and to figure out that I'm best at just plain combat. So overall, very nice job.
The gameplay itself is fairly simple and easy to get into, which is great! The simple visual style was also endearing.
I really liked the controls, the graphics style is a bit all over the place imo but its ok, sound and effects are nice. A big plus is the upgrade system, that can take some time to implement so kudos for that. Very nice entry!