We All Die by ollie_d

DOWNLOAD OR USE FIREFOX. CHROME/CHROMIUM GLITCHES
Compo submission for Ludum Dare 50.
Use lasers to prevent world-ending asteroids from smashing into your planet and killing all of its inhabitants... for as long as you can...
Press the left mouse button to fire the laser. You can drag your mouse across the screen to slice multiple asteroids. Select different lasers using the 1, 2, 3, and 4 keys. Once a laser is gone, it will not come back. Every asteroid is a planet killer, so it's all over once one hits. Also if you don't like your planet's color scheme, just die and try again, they're randomly determined ;)

A clip from my high score run -- good luck beating it ;)

Tools Used: - Godot - Aseprite - Ableton - sfxr - Pixel FX Designer
| Link | https://ollie-d.itch.io/we-all-die |
| Link | https://github.com/ollie-d/ld50_compo |
| Original URL | https://ldjam.com/events/ludum-dare/50/we-all-die |
Ratings
| Overall | 184th | 3.662⭐ | 36🧑⚖️ |
| Fun | 159th | 3.662⭐ | 36🧑⚖️ |
| Innovation | 193th | 3.574⭐ | 36🧑⚖️ |
| Theme | 68th | 4.132⭐ | 36🧑⚖️ |
| Graphics | 250th | 3.588⭐ | 36🧑⚖️ |
| Audio | 124th | 3.662⭐ | 36🧑⚖️ |
| Humor | 229th | 3.097⭐ | 33🧑⚖️ |
| Mood | 305th | 3.25⭐ | 36🧑⚖️ |
| Given | 36🗳️ | 51🗨️ |
Amazing, really cool arcade game!
Music is nice, art and effects were perfect.
Mood is well set.
Thanks a lot, really enjoyed this one.
My score: 57
@agyrzstar Glad you enjoyed it and thanks for the feedback :)
Great job, thanks for creating!
Critique-wise I would say two things: first I wished there was fullscreen. I played on windows and alt-enter didn't fullscreen. I lost control of about five runs when I swept my laser outside the window and clicked on another program that then popped in front, or accidentally moved/resized the game. Second, I did not find the arrangement of satellites vs buttons on the keyboard to be intuitive. Nothing about "3" says "down-left" to me. This was a constant source of minor brain-friction while playing and I selected the incorrect satellite many, many, many times. If that was your intended player experience - slight frictiony confusion - then it worked! That's a valid thing if you meant to do it. But I would have felt more powerful with a square, for example WESD maybe. Or better yet, have WASD and the satellites are up/down/left/right of the planet, and then you instantly tap into my existing muscle memory, if that layout works for the design. Another idea would be that right-click would select the nearest sat, so I could gesture to switch, and play only with the mouse.
I don't mean that to sound overly negative! I definitely enjoyed playing. The music was great, and the crunchy sound effects were nice. The graphics were good-looking and more importantly very clear about state, I certainly appreciated the glow and turning of the currently-selected satellite, and the nice clear red color when they were disabled. The randomly-generated planets were also a nice touch.
Good entry!
I'm sorry you weren't able to fullscreen on the Windows build -- I'm able to by just clicking "Maximize" on the window itself. I didn't even know alt+enter was a common fullscreen bind, I've only ever clicked to maximize or used F11 or Win+Up.
Regarding the key/satellite mapping, I totally understand this criticism. I actually considered having them be in an Up/Down/Left/Right orientation to make the key mapping more intuitive and even considered using a circular playing window to make sure none of the lasers had an advantage, but ultimately decided to stick with the first scheme I implemented. I was considering doing a pure mouse implementation since I'll potentially port this to mobile where it'll need to work with just touch/dragging. I also wanted to have an upgrade system with different types of satellites that could be selected via clicking, but scrapped that idea to hang out with some friends Sunday night haha.
Genuinely appreciate the comments and I didn't take them negatively at all -- criticism is much appreciated.