DemoLD50.png
So third Ludum Dare right? Loved the theme this time around, and had to cut so many ideas for this little game that I might add more to it and polish it up a lil bit. At the moment the web version of the game isn't working, but while I look into that the download should be working fine.
The game is simple, all you have to do is keep the arrow tiles from sliding all the way to the left. There are 3 options to do so:
Shield tiles block arrows until they break
T tiles push arrows back until they break
Crystal tiles remove adjacent arrow!s, until they break.
If only I had time to put a nicer tutorial in the game but thats how its been every time for me... But hey with the Extra tab maybe I can throw a status update on the jam too.
Thanks for giving this lil game a try.
[Screenshot from 2022-04-04 14-05-13.png](///raw/5d3/3/z/4a590.png)
`Unable to parse Build/LD50.framework.js.br! This can happen if build compression was enabled but web server hosting the content was misconfigured to not serve the file with HTTP Response Header "Content-Encoding: br" present. Check browser Console and Devtools Network tab to debug.!`
I can see how this game can have a ton of updates with all kind of special blocks.
Consider making a small visual Tutorial here that would help a lot to get started ^^
But i mean, you got 3 blocks to consider, it was not that hard to understand which block does what.
I liked the manual control over the turns to give that added strategy! This could definitely be expanded and built out post-LD!
Great job, thanks for uploading!
i think i would really look forward to further updates since i think u can really feel the inevitableness of the arrows and it could be a really fun turn based strategy game. good job :>
Unable to parse Build/LD50.framework.js.br! This can happen if build compression was enabled but web server hosting the content was misconfigured to not serve the file with HTTP Response Header "Content-Encoding: br" present. Check browser Console and Devtools Network tab to debug.
keeping a lot of arrows back with the shields, strategically using crystals in some lanes to make them disappear, the pushing is rather useless, as you don't want the arrows to go away from the first line, so new ones behind them can't spawn in.
Was a pretty fun idea, would need more options and more happening though (maybe some specific gameplay changers, think of stars in super mario) to stay interesting for more than the time you need to figure out the best strategy.
```
Unable to parse Build/LD50.framework.js.br! This can happen if build compression was enabled but web server hosting the content was misconfigured to not serve the file with HTTP Response Header "Content-Encoding: br" present. Check browser Console and Devtools Network tab to debug.
```
If you fix this, you can ping me and I'd be happy to play + rate.