Shakhmaty by rodel77
Shakhmaty is a chess-like puzzle game where you have to run away from the bishops patrol and delay your inevitable capture while making as much moves as possible.


:warning: Because of HTML canvas low-end devices may experiment bad performance, I am looking to fix this probably in a post-jam version!
| Github | https://github.com/rodel77/LudumDare50 |
| Play (Compo) | https://rodeldev.xyz/shakhmatayCompo/ |
| Play (Post-compo) | https://rodeldev.xyz/shakhmatay/ |
| Original URL | https://ldjam.com/events/ludum-dare/50/shakhmaty |
Ratings
| Overall | 190th | 3.65⭐ | 22🧑⚖️ |
| Fun | 204th | 3.575⭐ | 22🧑⚖️ |
| Innovation | 164th | 3.65⭐ | 22🧑⚖️ |
| Theme | 96th | 4.075⭐ | 22🧑⚖️ |
| Graphics | 255th | 3.575⭐ | 22🧑⚖️ |
| Audio | 205th | 3.45⭐ | 22🧑⚖️ |
| Humor | 234th | 3.079⭐ | 21🧑⚖️ |
| Mood | 298th | 3.263⭐ | 21🧑⚖️ |
| Given | 24🗳️ | 13🗨️ |
The art is very cute, and the music fits pretty well. I was able to get to over 50 by simply moving back and forth on the light-squares. For me the ai only added dark-square bishops, perhaps something could be added to have it add equal numbers of light and dark square bishops?
Overall, I like it :)
Maybe implementing a system where you can't kill yourself by placing the king on a square the bishops are already guarding.

One thing I would change - even though it's not chess so it doesn't to be this way, but still, I would differentiate between checkmates and stalemates :P Like the situation on this screen, according to chess logic it would be a stalemate:

Overall, very good entry!
Nice weird chess variant. You can get by for a long while by just sticking to the minority tile color of the bishop patrol - I got to 97 just by staying on white tiles, the AI didn't seem to like moving his white bishops too much. I like the shaky graphics style, but it can become tiring on the eyes after a while.
El diseño de las piezas resulta miu lindo y la música es quizá demasiado buena para lo que se espera de juegos AA o A.
Hay algunos fallos en el bot pues en alguna ocación el juego me dio por muerto cuando aun tenía posibilidad, sin embargo eso es solo un problema menor que no basta para desestimar este juego que,hasta ahora, a cumplido sencilla pero amenamenta la premisa de retrasar lo inevitable.
Update: Lasted 191 in later attempts

Too happy every time I kill crazy chess, I feel like I won a battle :smile: