FreeFall by aaron1_cabj
A survivor of a tragic plane crash tries to survive the fall using his only salvation, a trusty umbrella. We will plummet to the ground and use an umbrella to slow down the impact. We will try to dodge debris and grab patches that will help us repair our umbrella and slow down more and more.
Un sobreviviente de un trágico accidente aéreo intentará sobrevivir a la caída utilizando su única salvación, un paraguas confiable. Caeremos de picada al suelo y utilizaremos un paraguas para disminuir la velocidad del impacto. Intentaremos esquivar escombros y agarrar parches que nos ayudarán a reparar nuestro paraguas y disminuir cada vez más la velocidad.
Ratings
| Overall | 807th | 3.444⭐ | 65🧑⚖️ |
| Fun | 739th | 3.341⭐ | 65🧑⚖️ |
| Innovation | 994th | 2.976⭐ | 65🧑⚖️ |
| Given | 75🗳️ | 140🗨️ |
Thank you so much for your feedback!!! I'm glad you enjoy the art :blush:
The gameplay is a bit too simple for my taste - maybe a bit of directional control up- and downwards would be nice. Or maybe have the player fall a bit faster if the umberella is damaged.
The floatiness of the controls were actually really fitting i think but i would have made the edges of the screen be connected (as in when you leave to the left you come back in from the right).
The art and music are great and very polished of course!
Well done!
Mi mejor score fue 522 jeje
I loved the artstyle and the music was really good! The gameplay was fun and I liked how you could repair your umbrella to continue playing. :)
Strengths:
- Beautiful graphics. The plane at the start is very impressive.
- A simple idea, brilliantly executed. You can start playing the game immediately
- Good difficulty balance, you can actually see a lot of the game on your first playthrough
Possible improvements:
- Hitboxes are a bit wonky sometimes.
Great game!
-Los controles tienen como un delay que le puede dar más dificultad pero te hace enojar jajaj
-Y el arte esta buenardo
I did find it a bit too easy mainly because I would just stay on one side of the screen and then shift to the other side when some luggage was about to hit me. One idea could be to not lock the player within the camera bounds, and if the player leaves the camera bounds they lose instantly. This way the player has to try to "balance" between left/right to stay on screen while avoiding the luggage.
That being said, I really enjoyed this and it was a solid entry overall!! Great work!!!
We're working on making it harder so >:))