Sea Level by CarrotVan
Description: Hello, I am the prototype machine, acting as your facilitator and evaluator in this test.
As you can see, the sea level in the environment is rising, Unfortunately, there is no way to stop it. But some factors affect the rate of rise, sensible actions could delay the inevitable.
If you succeed in synthesizing the escape tool before this place is completely submerged, you would pass the test. Then I will inform the planet's decision makers to implement a plan to go back 10,000 years to prevent the flooding of the planet.
Good luck!

Controls and objectives: You can click the character and move it to the specified location to gather or plant Movements and actions consume your spirit points, running out of point will result in game failure
Bushes offer fruits, which restore your spirit points and can also be used for planting Pine trees offer wood and mines offer metal, both of which can be used to make high-tech items The seeds you plant will take 3 days to grow into a pine tree or bush.
Click the day button in the bottom left corner to enter a new day At the beginning of a new day, the sea level will rise, plants will grow and spirit points will be restored when the temperature is right
Click the machine button in the lower right corner to see the current temperature and rate of sea level rise, as well as to consume materials to create three high-tech items. Robot - when you order a robot to act, it will not consume your own points Time machine - can make the sea level stop rising for 3 days Rocket - the only tool that allows you to escape from the difficult situation and win the game
Temperature affects the rate of sea level rise, the level of daily mental recovery, and the number of fruits obtained from plants. And the number of plants affects the temperature, so consider carefully the ratio of fruits to be planted and eaten. Your goal is to create a rocket that can escape from here before being completely submerged.

| Link | https://carrot-v.itch.io/sealevel |
| Link | https://carrot-v.itch.io/sea-level-for-win |
| Original URL | https://ldjam.com/events/ludum-dare/50/sea-level |
Ratings
| Overall | 1314th | 2.833⭐ | 29🧑⚖️ |
| Fun | 1369th | 2.315⭐ | 29🧑⚖️ |
| Innovation | 1149th | 2.759⭐ | 29🧑⚖️ |
| Theme | 747th | 3.611⭐ | 29🧑⚖️ |
| Graphics | 362th | 4.036⭐ | 30🧑⚖️ |
| Humor | 1086th | 2.114⭐ | 24🧑⚖️ |
| Mood | 1158th | 2.981⭐ | 28🧑⚖️ |
| Given | 57🗳️ | 35🗨️ |
The game is a bit too complex to be played without a tutorial. Character actions are confusing to choose and the game could really use some indicator about action targets (where to move, what to gather etc.). Also, in my perspective I just die randomly since I do not get any feedback on why I died.
I'm sure this game has potential and it has a lot going on for a jam game. Maybe adding a small tutorial would be the game easier to learn so the player can actually start seeing the depth of this game!
I played the downloadable version though, and it was a decent little strategy game after I got through the first few very short attempts, figuring out what to do. The balance is very tight, with the goal being just barely achievable in my experience, which is a good thing. This game would definitely benefit from more feedback when the player does something. I found it rather unclear what was going on most of the time. The visuals are really good, though.
Great job! I hope you will not abandon the project!