Meteor Storm by Fragment Games
About
Meteor Storm is a short and hectic sci-fi meteor wave spawner. How long can you survice the storm?
Tools
- Godot
- Aseprite
- Sfxr
- Abounded Music (AI-music tool)



| Link | https://fragmentgames.itch.io/meteor-storm-ludum-dare-50 |
| Original URL | https://ldjam.com/events/ludum-dare/50/meteor-storm |
Ratings
| Overall | 580th | 3.6⭐ | 22🧑⚖️ |
| Fun | 776th | 3.3⭐ | 22🧑⚖️ |
| Innovation | 935th | 3.05⭐ | 22🧑⚖️ |
| Theme | 306th | 3.975⭐ | 22🧑⚖️ |
| Graphics | 149th | 4.375⭐ | 22🧑⚖️ |
| Humor | 877th | 2.625⭐ | 18🧑⚖️ |
| Mood | 396th | 3.763⭐ | 21🧑⚖️ |
| Given | 40🗳️ | 24🗨️ |
Promised update:
I thought that we should avoid the steroids, but after few attempt understand, that we need to burn them. Pretty simple mechanics, but audio-visual mood is great! I love that kind of pixel art and I love the astronaut theme and you got both!
The time available to react when a meteorite pops is very short, so it's not that easy to get a good score (it's not a problem!). Sometimes points feel not completely earned, when the player fails to react but the next meteorite is by chance on the side where the reactors are activated.
Echoing the previous comments took a second to figure what to do but easy to pick up quickly
Love the core loop, simple but really addictive, would be interesting to see what additional modifies you could throw in to spice it up further you got in or on replay!
Things I liked:
- The art is a nice style and everything is very clear
- The game fit the theme well as you know eventually your loss is inevitable
- The music was also nice and catchy
- The controls were very snappy and I felt like any damage I took was my fault
Things that could be improved:
- I think it's a little zoomed in. I think it'd be more fun if the camera was zoomed out more and you could complete more rounds
- The gameplay is kind of shallow. It's essentially just a reaction speed test you could go do online. Some secondary gameplay like choosing powerups (single hit shield that you place on one side, health upgrade, etc) would help to give the game some depth without adding too much dev time
- It was not clear at first what the controls did. I thought I was trying to move my ship out of the way and died 3 times before I realized the thrusters actually destroy the rocks. This will be a common problem since people generally assume that thrusters move a ship and to do so, you would activate the thruster on the opposite side of the way you want to move. This makes it unlikely that a new player will accidentally destroy an asteroid and figure out the real goal of the game. I would just clearly state this on this page and the itch page
Overall, nice and polished little game!
Might be nice if the stars scrolled in the background depending on which boosters you've got active just as an extra bit of feedback? Otherwise it's a really solid entry though!