Delaying Death by gabbeeder
A game about fighting back the most inevitable thing in the world: Death.
You play as one of many seemingly immortal rockstars that just refuse to die. Fight back against Death himself and his army of goons that are invading your luxurious mansion.

| Link | https://edersteiner.itch.io/denying-death |
| Original URL | https://ldjam.com/events/ludum-dare/50/delaying-death |
Ratings
| Overall | 449th | 3.711⭐ | 21🧑⚖️ |
| Fun | 442th | 3.605⭐ | 21🧑⚖️ |
| Innovation | 1052th | 2.895⭐ | 21🧑⚖️ |
| Theme | 346th | 3.947⭐ | 21🧑⚖️ |
| Graphics | 374th | 4.026⭐ | 21🧑⚖️ |
| Audio | 374th | 3.632⭐ | 21🧑⚖️ |
| Humor | 871th | 2.632⭐ | 21🧑⚖️ |
| Mood | 317th | 3.842⭐ | 21🧑⚖️ |
| Given | 8🗳️ | 9🗨️ |
The theme and music weren't quite my taste, but overall really solid.
My original intention was to have multiple enemies but I simply ran out of time. But I could easily reduce the amount of waves to make it a better experience. There is a boss instead of enemies on wave 10, but to be honest I’m not really that proud of it.
And about the slope issue, I noticed it at the last day and spent some time trying to fix it. I came up with a solution but that broke some other cases where you should have been able to jump, so I opted to not include that “fix”.
Again, thanks very much for playing my game and giving good feedback. I’ll be sure to check your submission out too!
Though the gameplay was well developed, it became a bit repetitive. A greater variety of enemy would have been a huge upgrade. I only got to wave 5 so there may have been more variety after that which I missed. I often had a lot of issues getting the shotgun to fire but... since none of the comments have mentioned it I'm willing to put this on my ineptitude. It was also unclear what boarding up windows really did beyond delaying the start of the game but I didn't do a lot of experiments on this.
The waves moved a bit too slowly; there were a lot of times when I was basically standing around waiting for something to happen. I chose not to board up windows on some waves, just so things would move faster. It took so long to get to wave 8 that when I died there, I didn't feel like spending all that time again just to see the boss. Maybe I'll try again later.
Still, I enjoyed the time I spent on it, and would definitely play it again with some minor tweaks to speed things up. Great work!