Isn't-Land by Villfuk02
Your island is being consumed by the rising sea because of global warming. Try to go green and survive as long as you can!
The in-game text is a bit wrong, the real goal is 100 years!


| Link | https://drive.google.com/file/d/1tG4mhwItYsqPlsm__d1eWjRBclC6YeEM/view?usp=sharing |
| Link | https://villfuk02.itch.io/isnt-land-ld50 |
| Original URL | https://ldjam.com/events/ludum-dare/50/isnt-land |
Ratings
| Overall | 287th | 3.479⭐ | 26🧑⚖️ |
| Fun | 378th | 3.188⭐ | 26🧑⚖️ |
| Innovation | 224th | 3.521⭐ | 26🧑⚖️ |
| Theme | 9th | 4.354⭐ | 26🧑⚖️ |
| Graphics | 349th | 3.326⭐ | 25🧑⚖️ |
| Audio | 434th | 2.729⭐ | 26🧑⚖️ |
| Humor | 451th | 2.048⭐ | 23🧑⚖️ |
| Mood | 463th | 2.891⭐ | 25🧑⚖️ |
| Given | 16🗳️ | 6🗨️ |
i just wished that there was a bit more strategy in terms of how to strategize building placement, since it was mostly me spamming everything everywhere :p. maybe if there was also more time i think it could honestly be a really fun concept for a real time strategy game :> good job
But after I destroyed my thermal plants, my nation thrived! They only died out because I destroyed everything except my forges in the mountains. Reactors are fun xD
Great concept though, really fits the theme too.
Wow, maybe this future isn't inevitable...
I really enjoyed the interplay of all the resources and that everything required multiple resources to maintain. The sound effects were nice and a good way to depict the loss of buildings to rising sea levels. Good job :)
Really suitable game genre for the theme and there are lots of interesting additions that could be made. I hope you get the chance to work on it some more.
P.S. I think it is ridiculous that people are criticizing for the unrealistic global warming! :laughing:
But the amount of information to process right from the start is pretty overwhelming. One way to make it easier for someone learning the mechanics (of which there are a lot!) could be the option to pause the game. Or maybe introduce some systems at certain stages of the game.
But as I said, I like it. The graphics are consistent and definitely serve their purpose!

I wish there was some music, or at least some ambient sound effects. Gusts of wind fit nicely to an island theme, so that could have added even more to the atmosphere that you set up nicely with the graphics.
Building a strategy game in 48 hours is no small feat, and I would probably have died trying to figure out a proper balance to all the mechanics.
That being said, I think a complex game deserves a good introduction. You tried to fit everything into a single screen, which felt very crowded in the beginning and I didn't want to go through all the buildings to get what all the resources do. I understand that a tutorial is probably out of the question in a game jam, but for complex games I always recommend an infographic using the assets your game already has, with some arrows to indicate dependencies and *as little text as barely possible* to keep things accessible. In this case, multiple infographics would probably have been necessary because there are just sooo many building types and interdependencies.
All in all a commendable effort and a fun game, nice job!