Ice-olation by badoomtch

Ice-olation is short survival game where you must try to live until you are rescued from your broken ice shelf. Catch & eat fish, chop wood and stay warm to survive.
Controls:
Move - WASD
Interact - Left Mouse Button
Pause - Escape/P for WebGL version
Jump - Space
Fishing - F
There are settings for Sensitivity, FOV and volume in the pause menu.
NOTES:
The Mac and Linux build are untested.
This was my 3rd Ludum Dare, I enjoyed this one a lot.
@badoomtch everywhere. See more of what I do here https://jayparry.me
Ratings
| Overall | 236th | 3.567⭐ | 32🧑⚖️ |
| Fun | 367th | 3.217⭐ | 32🧑⚖️ |
| Innovation | 412th | 3.05⭐ | 32🧑⚖️ |
| Theme | 474th | 3.217⭐ | 32🧑⚖️ |
| Graphics | 178th | 3.783⭐ | 32🧑⚖️ |
| Audio | 278th | 3.267⭐ | 32🧑⚖️ |
| Humor | 339th | 2.635⭐ | 28🧑⚖️ |
| Mood | 184th | 3.517⭐ | 32🧑⚖️ |
| Given | 23🗳️ | 39🗨️ |
Minor issue on web build in that I needed to press escape to change the sensitivity as it was way to high but that took me out of full screen. Because it captured the mouse I couldn't go back into full screen without breaking the focus using the windows key. Maybe a button on the menu to close menu screen would be good.
Great job.
Small bug: in the HTML5 version switching fullscreen on and off while fishing messes with the fish position
Overall good, could use some sound effects for fishing and cooking (feedback). Good job on finishing!
Overall though, it graphics were nice and there were some tense moments. Good work!
There's quite a lot of just waiting though, and it gets quite repetitive after a while. But I like the idea of being safe inside the igloo, being surrounded by a hostile environment. There's definitely a start of something that could be built on to make an exciting experience all the way through! Like having more activities, and more things to explore.
Good job!
I had some issues: performance was not great but it is playable. Controlling movement with mouse was a bit too floaty.. you can get used to it though. Took me some time to realise how to chop wood. When fishing there's no clear indication that you started the process.
Don't get me wrong though -- those are mostly minor issues. It's a beautiful game that's interesting to play and it has got potential to become something bigger! A job well done for 48h entry
I was recording my playthrough of your game so here’s a link in case you’d like to see it
https://youtu.be/gFusdrtgKRk
(sorry for low quality, youtube didn’t like my recording for some reason; I’ll re-process it and re-upload later) Your game starts at 53:29
The good:
- Graphics are great; you have nailed the low-poly/minecraft aesthetic here
- Polish on your artistic elements are present: the subtle flow of the ocean up and down that is visible through the watering hole, and the objects in the water are bouyant and move up and down with the ocean level
- Snow particles, water particles, etc. are great
- Nailed down the timing on surviving for hunger + warmth
- Unique mechanics for fishing/cutting
- The ship model coming to get you is pretty awesome, i love that you can actually see it approaching with your own eyes
The "I would add":
- more SFX is needed in some places, like for when fish fly out of the watering hole, when you're done cooking fish, and a few other alerts (like for low hunger or low warmth)
- I think the movement is frustratingly slow. I would love to see a trade-off of player choice: maybe you can sprint, but it kills your hunger meter faster
- I love the two mechanics you added, but i want something else. Even if its just a different watering hole with different fish, or smaller trees with only 2 X's that only hand out 1 piece of wood: i think there is a little more variety needed in the things you can do
- Similar to above, but the iceberg you are on is overall barren. Theres a lot of empty space
- Nbd, I figured it out fast, but the instructions for fishing are incorrect
- You can crouch but there is no reason to. I would love a smaller igloo that you need to crouch into and find something, even an easter egg with no effect on gameplay
- The background music feels like its only 8 bars long and gets repetitive pretty quickly
Overall this was a really fun entry to play! I died the first time but "survived" the second time :wink: nice job!
I think I might work on the concept a bit more. Thanks again.
I also loved the SS Icebreaker coming. Got the bad ending though x).
Sensitivity was a bit high but easily changed, and I managed to bug the furnace out where I couldn't take the cooked fish or put a new one on, but other than that it worked perfectly!