Why Bother by Vilmantas
The game is made especially difficult.
Don't expect to last more than a couple of waves.
It's made that way because there isn't much gameplay beyond what's been shown during the first couple of rounds.
An average game takes around a couple of minutes and you can expect to lose around wave 3.
Good zombie spawns and crate drops can push you to wave 4 at best. Anything beyond that means you're extra lucky.

Description:
After stumbling into an ancient cemetery you've found yourself surrounded by walking corpses.
All they want is to get a hold of that sweet, sweet brain of yours. Is that so much to ask?
You can only stay inside and hope that the fortifications on the shelter (that you just so happen to stumble across) will hold against the unending onslaughts of the dead.
They will not stop. They will make you join them.
The dead come in waves (and at very specific intervals, weird, huh?). After each wave you get some breathing room to walk around and, who knows, maybe gather some supplies to help you survive?
Game instructions:
Timer at the top displays the amount of time you have for gathering supplies comes or before zombies get smitten by God.
Zombies spawn at different locations (23 locations, spread all over the map) and move towards the shelter. Once their destination is reached they begin chipping away at the armor.
When the zombies are coming the player automatically retreats to the shelter. No further actions can be made while you're praying for Gods intervention.
If armor reaches zero - you're done.
After the zombies die player is free to move again and continue to delay the inevitable
Scattered around the map are crates that can be opened for a random amount of supplies (1-4 planks). Bring the planks back to the shelter to fix it up or to add fortifications
Lightning will sometimes strike random zombies during the onslaught phase. Don't rely on it to save you though.
Controls:
Press LEFT MOUSE button to MOVE the PLAYER
Press SPACE when near a CRATE to OPEN it.
- Press M to MUTE the sounds
Walk over a PLANK to pick it up.
E DROPS the PLANK that's being carried.
Bring the PLANK to the shelter to improve it.
Gameplay footage:




### Tools used:
Game engine: Unity 2021.2
Code was developed using JetBrains Rider.
3d models and textures were made using Blender 3.1.
Sounds were generated using sfxr.me
This is my first solo LDJAM! Good luck to those that are going to try to survive!
And always remember - struggling only makes it worse! :v:
| Link | https://github.com/vilmantas/ldjam-50 |
| Link | https://vilmantas.itch.io/ldjam50-why-bother |
| Original URL | https://ldjam.com/events/ludum-dare/50/why-bother |
Ratings
| Overall | 448th | 3.21⭐ | 33🧑⚖️ |
| Fun | 483th | 2.919⭐ | 33🧑⚖️ |
| Innovation | 383th | 3.113⭐ | 33🧑⚖️ |
| Theme | 298th | 3.661⭐ | 33🧑⚖️ |
| Graphics | 96th | 4.032⭐ | 33🧑⚖️ |
| Audio | 437th | 2.71⭐ | 33🧑⚖️ |
| Humor | 412th | 2.346⭐ | 28🧑⚖️ |
| Mood | 185th | 3.516⭐ | 33🧑⚖️ |
| Given | 22🗳️ | 32🗨️ |
Great graphics!! Addition sounds and ambiance would have added a lot, but this is a very solid submission! Thank you for uploading!
The only thing I felt was for the movement of the player to be a bit more smoother. I personally felt the character takes a bit of time to react to the clicks!
I didn't think of an cool way to have the guy defend himself as he's 'paralyzed with fear' so I had him simply sit down and weep, otherwise I would've turned this into some kind of doom-like zombie killer game.
There's a lightning bolt that hits every once in a while which supposed to help the player but right now I made the game this difficult just to have the game-loop much shorter so that it doesn't become too easy/boring.
Thank you very much for the review! :v:
All you can do is open crates, pick up planks and fix up the shelter. You can't actually 'survive' as the dead will get you sooner or later.
Great job!
Graphics are superb and the controls feel responsive, maybe adding a little bit depth with the "crafting" part would make this a hit! Good work!
ah and btw. nice to find other guys who use Rider too :D
Would love to see more sound effects (what do the zombies sound like??) and maybe some music.
Graphics are great!
