Heal me, please! by Andrey_Zhukov
Every drug has side effects. Do not self-medicate. Entrust your health to professionals.
Show off in the comments - how many patients were cured?

| Fullscreen, please. | https://kardalfo.itch.io/heal-me-please |
| Original URL | https://ldjam.com/events/ludum-dare/50/heal-me-please |
Ratings
| Overall | 507th | 3.66⭐ | 55🧑⚖️ |
| Fun | 608th | 3.452⭐ | 54🧑⚖️ |
| Innovation | 583th | 3.422⭐ | 53🧑⚖️ |
| Theme | 1370th | 2.471⭐ | 54🧑⚖️ |
| Graphics | 161th | 4.356⭐ | 54🧑⚖️ |
| Humor | 298th | 3.684⭐ | 51🧑⚖️ |
| Mood | 589th | 3.57⭐ | 52🧑⚖️ |
| Given | 33🗳️ | 41🗨️ |
My main feedback would be to start off simpler: just a couple ingredients and just a couple conditions to show how it works, then slowly unlock more complicated cases as the game goes on (I was quite overwhelmed at my pantry)
The art is delightful, and the idea is very fun. I'd love to see a v2 which lets you ramp up!
It's easy to understand how to play and what move to do. I like the way you have to discover the cure and affliction of each ingredient. It's no very ethic but it's fun to experiment on patient x)
How many villagers were cured?
I love when the solution is also the problem — it makes for a really fun gameplay loop.
The only thing I wanted was a hotkey to open/close the shop, since I spent so much time browsing it.
All the stunts were done by professionals. Do not try to do this at home.
How many people have you cured? (the number in the upper right corner)
But it seems to me that we coped with it and created an intuitive interface without any additional cues
But try to play without Mushroom and Old Boots. I assure you - every next potion will be just a " delay the inevitable " :)
I really enjoyed figuring out how each ingredient affects the patient. At some point I really wanted to start making notes, which I consider a good thing!
I really enjoyed the artstyle of the game! Very simple, but very nice and clean.
It's a very good attempt! Thank you for the game!
But in the end it is something totally different. I liked how each cure fired back with disease (I think this is what make it inevitable, right?) which create a nice game loop. Not sure if the ones with the "?" were random or just hidden and I had to figure it out.
Graphic is really good, I like this kind of graphic. :)
What I missed is some challenge, I did not feel any conflict or call for action. Maybe to put some timer somewhere? Also I could sell all my hearts for money and then it would restore my hearts and I could start again.
I do enjoy these discovery type games where you need to mix and match, and learn of positive and negative side effects. Nice work!
A feedback point would be: Why do you need a shelf *and* a shop? It would be so much easier to have the shelf with all ingredients and you pay as you use them. Browsing the ingredients would easier, too. Now you have to switch to the shop which is a bit unclear because you have to scroll.
Awesome graphics, by the way. The modular system created so much variety with a handful of assets, and every shape is distinct and pleasant to the eye.
How many villagers have you cured?
The sounds, the art, the HUD is completely insanely good! Congratulations to all the people that worked in this things!
The game design is really cool, because you have to think it through and it's not boring and it's not SO FAST that you got crazy.
I think this game could be a amazing commercial hit!
Congrats for the amazing game guys :D
Just commenting to let you know of this issue!
The only solution at the moment is to change the resolution on your desktop, for example 1920*1080
Earlier on I was worried that I was going to inevitably run out of money, but once I discovered what each ingredient did and wasn't guessing at some anymore, I found that the challenge essentially disappeared. I healed 29 before I decided to stop because I realized I was doing so well that I was not having problems with money anymore. Maybe the ingredients could increase in price as you use them? Maybe the boot/mushroom especially since they have no side-effects, and so you're more inclined to use other ingredients to save money?
On the other hand, it was like a perpetual puzzle in which I could calmly figure out what combination of ingredients would counteract each other AND heal the patient. I could see it being featured in https://www.youtube.com/c/ChilledOutGames
P.S. Is the title a nod towards "Papers, Please"?
Thanks for the very detailed review of the game.
As other said, it's quite cryptic at first without tutorial but it's very pleasant once you understand how the game works.
Nice job!
I didn't feel the theme there, to be honest. Narratively you could say that they are sick so you delay their inevitable death, but there is nothing like this in the gameplay.
I can see a lot of potential there, given some upgrades and further development, so if this is what you want, then fingers crossed :fingers_crossed: