Drag For Life by zlitch
A game made for Ludum Dare - 50 - In 48 Hours.
Aliens are going to invade earth. its inevitable. You are Liam who wants to live for many years. can liam escape his inevitable death? play and find out
Controls: WASD - to move, go near a object and left click to attach with rope and then move. Space - to skip intro
Press the FullScreen button to fully play in web version.
If pulling the box in web version is buggy try the windows build and.
Objective: you are given a rope and you can pull objects with it. so your objective to block the entrances and safely wait for something to happen eventually.
please feel free to report bugs! (there might be bugs) (I did not have much time for music or sound effects so please forgive me for the single loop)
change log : the level time was set too high so the player could not actually finish the level. Also added skip button for the intro.
Thanks for Playing. done by -prakash ZlitchGames!
Ratings
| Overall | 605th | 2.55⭐ | 22🧑⚖️ |
| Fun | 601th | 2.333⭐ | 23🧑⚖️ |
| Innovation | 347th | 3.214⭐ | 23🧑⚖️ |
| Theme | 444th | 3.333⭐ | 23🧑⚖️ |
| Graphics | 530th | 2.81⭐ | 23🧑⚖️ |
| Humor | 459th | 1.975⭐ | 22🧑⚖️ |
| Mood | 557th | 2.447⭐ | 21🧑⚖️ |
| Given | 25🗳️ | 3🗨️ |


I wish I had a way to push a block, in addition to just pulling it - though I understand if the pulling part was the core part of your intended gameplay.
Good job!
There's really not a whole lot I'd like to see done differently. Other people have mentioned wanting to be able to push the blocks, but I quite like that having to leave space for your character on the "pull" side prevents you from forming perfectly neat barriers. Okay, it doesn't make a lot of sense but it strikes me as being a little like the convention that tower defence games will never allow you to block off every enemy path: I buy it as a game mechanic even if it strains suspension of disbelief in terms of the physics involved. Having draggable objects (tables, boxes, whatever) rather than just coloured blocks would also be nice, but in 48 hours I think the game is the most important thing and you've really nailed that.
My only real complaint is that after a couple of upgrades, the distance at which you have to pull a block seems to become significantly greater than the distance at which you can attach the rope. Dragging something, having it disconnect, and then having to run back towards it to have another go becomes a little frustrating, especially if the aliens are already pouring into the room. Even that's kind of a minor quibble, though: I think this is my favourite game from the jam so far!
- the rope mechanic is nicely executed
- very nice graphics
- didnt like how long I had to wait for doors to open, at first I thought something didnt work, a timer would fix it
- some aliens clipped through the walls