Stallar by Wendel Scardua

On this short NES game you have to collect 10 stars and reach the goal.
You will reach the goal.
The goal is inevitable.
Default controls on the embedded emulator: move with arrow keys, jump with F, start with Enter (some controllers may work as well).
NES Controls: move with D-Pad, jump with A.
Music credits:
- https://opengameart.org/content/8-bit-rpg-battleencounter-theme
- https://opengameart.org/content/8-bit-cave-loop
- https://opengameart.org/content/8-bit-victory-loop
All of them by Ted Karr, released under public domain (CC0)


| Link | https://wendelscardua.itch.io/stallar |
| Link | https://wendelscardua.itch.io/stallar |
| Source code (github) | https://github.com/wendelscardua/stallar/ |
| Original URL | https://ldjam.com/events/ludum-dare/50/stallar |
Ratings
| Overall | 723th | 3.51⭐ | 53🧑⚖️ |
| Fun | 671th | 3.402⭐ | 53🧑⚖️ |
| Innovation | 520th | 3.48⭐ | 53🧑⚖️ |
| Theme | 615th | 3.725⭐ | 53🧑⚖️ |
| Graphics | 1001th | 3.235⭐ | 53🧑⚖️ |
| Humor | 359th | 3.561⭐ | 51🧑⚖️ |
| Mood | 802th | 3.394⭐ | 49🧑⚖️ |
| Given | 50🗳️ | 65🗨️ |
Here's the log of it loading the rom, and everything after:
```
Loading game...
app.js:1
app.js:1 PRG ROM: 4 x 16KiB
app.js:1 CHR ROM: 1 x 8KiB
app.js:1 ROM CRC32: 0xfa1a5a6f
app.js:1 ROM MD5: 0xeb317986c97b94473530c19bfadcf4ee
app.js:1 Mapper #: 4
app.js:1 Mapper name: MMC3
app.js:1 Mirroring: Vertical
app.js:1 Battery-backed: Yes
app.js:1 Trained: No
app.js:1 Video system: NTSC
app.js:1
app.js:1 Power on
fceux.js:9 [Deprecation] The ScriptProcessorNode is deprecated. Use AudioWorkletNode instead. (https://bit.ly/audio-worklet)
```
It very briefly shows the "select game prompt" then fades to black afterwards. I've had weird issues with em-fceux before, but I can't say I've ever seen that. Not sure what it could be - very odd!
-----
Anyway on to the feedback!
First off, hey I know those songs! I recognize that cc0 music anywhere, Tedd Kerr/Wolfgang is really talented! I really appreciate that he released those.
This was a fun entry - short but sweet. I managed to beat it with 60 stars (after a good bit of rewind - I wanted to see if there was an end :p). It's always cool to see more retro games in the game jam!
A couple things I noticed and thought I'd mention -- none of these really bring the game down, I just would want to know if it were my game
* The music is a little glitchy compared to the originals - if it helps, the times I've run into it in the past it was a prg banking issue with the famitracker/famitone engine. (If your music isn't in a loaded bank 100% of the time, weird glitches happen. I can probably dig up a code sample on how I fixed it for mmc1 if you're curious!)
* If I full-height jump from the highest block I can find, I'll wrap into the death plane at the bottom of the screen and die
Thanks for a fun entry!
I *am* curious about your fix, if it's not much of a hassle I'd like to see it.
About the emulator, I wonder if Chrome changed something because I could swear em-fceux used to work fine on it at some point in the past...
About the lack of an ending, the original plan was to make the random parts more and more difficult (for example, occasionally a goal flag would actually move to ambush the player), so it's still infinite but more likely to end, and also making it more clear that the game is angry at the player "cheating" the original ending.
Unfortunately I've got sick on the last day (and I'm still not fully recovered), so I couldn't do it in time... Maybe I'll do it in a post-jam update.
It's amazing to me when people create stuff that runs on classic hardware. I wish I had a NES device so I could try this is out instead of emulator in browser :smile:
Yeah, good job, fun game!
I actually had to come back to change some of my ratings cause I was thinking some more and realised how good you actually stuck to the theme.... Beating the game is inevitable.... but you can delay it... Genius take, I love i!
Nice.

Wayyy more to the game than I thought when i hit the goal the first time, I wish there was a "technical" category, because a NES game with some randomized levels is pretty neat (the platforming needs work though)
However, the idea was really adorable and I loved how you impletemented the theme! The game itself is really cute and I love the NES feels and vibe. AND ITS ABOSLUTELY amazing that you actually even made a real NES game, so hats off to that!
The gameplay is simple, but it works, and if I was better at platformers I would have been able to go further but I'm really good at accidentally touching the goal post xD
Overall well done!!
Nice work, was fun to play on emulator. Very classic NES audio.
I played the Web Browser edition, but thank you so much for this cool NES experience flashback, loved the graphics and the music :D
Que ideia legal! Foi realmente difícil evitar os finais! Minha curiosidade me fez evitar o primeiro GOAL. A moeda realmente foi uma sacada legal para fazer o jogador pular o final. A partir daí ficou complicado. HEHEHE!
Parabéns!
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/1450162412?t=09h32m08s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
And congrats on making a NES game :o
On my fourth playthrough, after passing the goalpost again, the course changed, which kind of surprised me. Overall, it's a clever setup, where the "inevitable" in this case, is basically winning the game. What's also a bonus is that the physics of the player is also well-done. The replayability in this game's good because of the random courses on the other side of the goalpost.
Props to you for taking up the challenge in making an actual NES game! :thumbsup: