Fountain of youth by greenphox
A short exploration 2d platformer game where you try to delay your death by finding the fountain of youth! this game was made by a team of 3 persons. Enjoy!


Controls: WASD/arrow keys -> to move Z -> to interact
Story: you are an explorer searching for the fountain of youth.
Ratings
| Overall | 936th | 3.339⭐ | 33🧑⚖️ |
| Fun | 970th | 3.129⭐ | 33🧑⚖️ |
| Innovation | 823th | 3.177⭐ | 33🧑⚖️ |
| Theme | 272th | 4.016⭐ | 33🧑⚖️ |
| Graphics | 994th | 3.242⭐ | 33🧑⚖️ |
| Audio | 668th | 3.196⭐ | 30🧑⚖️ |
| Mood | 1087th | 3.086⭐ | 31🧑⚖️ |
| Given | 21🗳️ | 36🗨️ |
The aging is fun and disturbing, just imagining Robert being in that labyrinth for decades XD
Could have some small tweaks to the jumping, great job =)
Good mix between jump and run and puzzle game.
On thing I might change is the color or sprite of the background stone, because those look really similar to the stone the character walks on.
With a different texture/sprite, it would look less confusing I think.
Great work with the game, keep it up!
Little bug some of "door" platform some times "block" the way but they are on the floor level so I had to jump over them.
The other thing you mentioned were made intentionally.
Edit: I just understood what you meant, yeah it happens some times :))

Making the player just flat out wait is never a good design choice.
On my first time I even got completely soft locked as I somehow lost the key I got from the left side and ended up with just two keys and an empty map. The whole using keys to get more keys stuff was super confusing too. Making the three keys you need to pass to the end of the game be something completely else would have been so much better.
After restarting completely it was a breeze though and two manned it. Would have even had enough time to do it with Robert but I don't think there is a way back up to get to the right side double keys after opening that door without respawning. Or is there?

It was really hard to look at. Not that the art work was bad but there wasn't enough contrast between the ground and the back wall. The character animation was a bit odd though. You just decided to do a mix between idle and walk and use the same for both? It also kinda looks like flossing. The paintings were awesome though, I think I recognised almost all of em.
The dungeon could also use more "landmarks" just like those paintings to help differentiate areas from others. Not everything looked very much the same and was super easy to get lost and because of that fall to the same soft lock traps again and again.
The walking speed was painfully slow even for the younger side of the character and obviously it got notoriously awful with elder folk as in addition even clearing single tile gaps became a pixel perfect jumps. And having long corridors with a dead end and a "prize" of a bit less time back than what you wasted exploring that nook doesn't feel very rewarding.
I guess you had some dedicated audio guy and the music pieces do sound nice. Not very fitting to the game overall theme and feel though. But where are all the sound effects? They add so much atmosphere and tactileness to games.
Anyways, it wasn't bad at all even if I'm just complaining about stuff. :sweat_smile: Just quite a few frustrating things that could have easily been avoided. Good job! :thumbsup:
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/1450143040?t=2h51m20s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin