Chaos Vault by Zykra
Turn based bullet hell.
Survive! Dodge bullets and avoid traps in this complex mind-bending game!
You can move by clicking a piece and moving it next to another. Your pieces are the solid colored ones. If you touch a piece, you gain control of it. If you lose a piece and remain with less than two pieces, you die and restart immediately.

If you find it tedious clicking to select pieces, use the number keys to select them.

Good Luck!
| Link | https://zjikra.itch.io/chaos-vault |
| Link | https://github.com/jacopograndi/ld50 |
| Original URL | https://ldjam.com/events/ludum-dare/50/chaos-vault |
Ratings
| Overall | 128th | 3.762⭐ | 23🧑⚖️ |
| Fun | 183th | 3.619⭐ | 23🧑⚖️ |
| Innovation | 13th | 4.318⭐ | 24🧑⚖️ |
| Theme | 516th | 3.091⭐ | 24🧑⚖️ |
| Graphics | 362th | 3.295⭐ | 24🧑⚖️ |
| Audio | 41th | 3.955⭐ | 24🧑⚖️ |
| Humor | 391th | 2.441⭐ | 19🧑⚖️ |
| Mood | 152th | 3.579⭐ | 21🧑⚖️ |
| Given | 23🗳️ | 0🗨️ |
To address some of the points raised, i wanted to add the death animation and different maps, but i decided to work more on the music and polish. The most time went in the map (and i think it still gets way too hard too early).
The dissonance between the thoughtful puzzle genre and the action atmosphere is partly wanted, but ended up unbalanced towards chaos.
I agree when you say the game gets too hard too early. Took me many attempts to reach the first additional piece of ship. By the way, I couldn't find a way to get it without sacrificing one of the two original pieces. _If_ this is intentional, I think it is a quite clever design, but probably something to be used later in the game (again, to not make it so difficult so fast).
I didn't play much longer after getting that first additional piece. mostly because I got tired to replay the whole first section. This is also something you may want to improve in the event of a post-jam version. Random/crazy idea: a rewind feature that allows me to go back in time one turn at a time so that I can retry without replaying everything.
Details aside, you have a very solid and unusual/original core mechanic here! Well done!
Would certainly use some kind of tutorial level or longer explanation of how everything works (the [?] instruction does help but imho its not enough). It also can get a bit frustrating with the resets, but I didnt mind