Exclusion Zone by ambrits
:radioactive: :radioactive: :radioactive: :radioactive: :radioactive: :radioactive: :radioactive: :radioactive: :radioactive: :radioactive: :radioactive: :radioactive: :radioactive: :radioactive:
The nuclear power plant is damaged! The radiation is spreading and it won't stop. Our only hope is to surround it with a wall.

How to play
The radiation spreads in every few turns. A countdown is over the power plant. The whole radiation area needs to be inside the wall in order to win.
In your turn you can do one of these actions:
Click on an empty tile to build a wall. The available number of walls is the minimum of the number of houses and number of factories.
Click on the helipad to command a helicopter to drop sand and boron on the reactor to delay the spread with a few turns. It goes on cooldown for a few turns.
Click on a house or a factory and then on an empty tile to move the building. The tile will be inactive for a few turns and won't count into the available walls until then. Only one evacuation can be active.
Changelog: - 2022.04.04.: Added WebGL version to itch.io page
Ratings
| Overall | 419th | 3.25⭐ | 26🧑⚖️ |
| Fun | 473th | 2.938⭐ | 26🧑⚖️ |
| Innovation | 315th | 3.292⭐ | 26🧑⚖️ |
| Theme | 198th | 3.833⭐ | 26🧑⚖️ |
| Graphics | 293th | 3.479⭐ | 26🧑⚖️ |
| Audio | 150th | 3.583⭐ | 26🧑⚖️ |
| Mood | 101th | 3.729⭐ | 26🧑⚖️ |
| Given | 28🗳️ | 30🗨️ |
I think I agree with @jess-from-online that communication with the user could be clearer. I also had a problem unzipping the game using the Windows file manager - although I could using 7-Zip.
Overall, very nice work.
The art style and sounds were definitely a highlight though. Very consistent and made a great mood.
Thanks for the upload!
I didn't realize at first that you can only have one building being moved at a time, so I ended up placing walls instead of moving buildings.
Otherwise it is really a great game. The graphics are effective, the audio is really nice, and I really like that green.
Good job !
I think my biggest gripe is with various UI issues. It's not clear when you have actually successfully chosen a house to move, so I ended up repeatedly wasting a wall by accident and then just restarting the game. Similarly, if you actually click to close the help menu, it'll place down a wall, which meant that multiple times I restarted, clicked, and then had to restart again and remember to press a key instead of clicking.
But these of course are basically nitpicks. The rest of the game is pretty solid, although I agree with others that it could possibly be more interesting if the radiation spread was contained within the walls. That could enable some different kinds of puzzle designs, although I imagine the rest of the mechanics would have to be rebalanced.
Overall though I had a pretty good time playing a couple times and figuring out how to win. There's just enough mechanics that you kind of have to learn all of them through a couple attempts, but there's not so many that it's impossible to learn. Good job!