The big ADIOS by Tobias Kiehnlein

[raw]
made by Tobias Kiehnlein for Ludum Dare 50 (JAM)

TitleImage.png

Story

Death has come to earth. It's the job of the angels to delay the inevitable and save the humans from death as long as possible.

To do so the angels have three powers. The first power is the ability to create holy walls which cannot be passed by anyone. Not even death.

The second and third power are materialized in totems which will repel death and gather humans or the other way around.

HINT: The items can be selected using the keys 1-3 on your keyboard or by clicking on them.

Help to DELAY THE INEVITABLE!

totem_active.png

Finally

It was a really fun jam. Hopefully all of you had as much fun as we did and you can now fully enjoy our game. For best performance you should obviously download it but most of it should work fine in WebGL. (Except some weird audio bug in unity) Leave a comment about things you like and/or dislike. Looking forward to play y'all games as well :D.

Credits

| Job | Who did it :D | |------------------------|--------------------------------------------------| | MUSIC and SOUNDDESIGN | Tobias Kiehnlein | | GRAPHICS and ANIMATION | Hannah | | ANIMATION | Zelberor | | PROGRAMMING | Zelberor and Tobias Kiehnlein |

Disclaimer

Totems do not work correctly at the moment :(

Ratings

Overall 1167th 3.105⭐ 21🧑‍⚖️
Fun 1162th 2.895⭐ 21🧑‍⚖️
Innovation 436th 3.553⭐ 21🧑‍⚖️
Theme 541th 3.789⭐ 21🧑‍⚖️
Graphics 709th 3.632⭐ 21🧑‍⚖️
Audio 466th 3.5⭐ 19🧑‍⚖️
Humor 968th 2.474⭐ 21🧑‍⚖️
Mood 1134th 3.026⭐ 21🧑‍⚖️
Given 22🗳️ 3🗨️

Feedback

Jamjamem
05. Apr 2022 · 19:02 UTC
A bit confused when I started up the game but ended up really enjoying the game playing around with blocking death away from people!
Pequi
05. Apr 2022 · 23:33 UTC
Really liked your idea! I was just a bit confused about how to play
Thiago Andre AS
05. Apr 2022 · 23:43 UTC
I enjoyed the idea, using the wall was fun! As my ultimate strategy, I focused on saving just one person as the number of deaths went up. Tried using totens, but wasn't that effective. Nice work!
LDJam user 268300
12. Apr 2022 · 20:33 UTC
It took a while to understand what to do, however I did like the concept and I thought the graphics worked really well. Good job :)
doomshmuck
12. Apr 2022 · 20:38 UTC
I concur that I was confused on how to play... I think having more feedback on the effects of the 3 abilities would have helped in understanding what was happening... like the wall I saw the animation (which was neat) but it seemed to immediately disappear again, which made me think I didn't place it, and I couldn't really tell what its effect was. And the totems didn't seem to do anything. Some more visual feedback on what was happening I think would have helped clear up that confusion.
Slecornu
12. Apr 2022 · 21:00 UTC
I found the intro very trippy haha I can see why people are confused at first, good game overall!
zimny11
15. Apr 2022 · 20:23 UTC
Interesting idea for a game! Nice graphics and relaxing music. Well done.
theheheo
15. Apr 2022 · 20:48 UTC
Cool idea! The divine wall effect was especially cool. When I only had one human left I realized that I could potentially play forever so I decided to let him die, but even if I didn't do anything it still took a while for death to take him. Overall great game hope you had fun :D
knexator
15. Apr 2022 · 20:53 UTC
Interesting idea. Both the humans and the deaths seem to ignore the totems, are those bugged or just very subtle? Great graphics & polish
Flying Dog Fish
15. Apr 2022 · 20:56 UTC
Pretty game.
PhyscoKillerMonkey
15. Apr 2022 · 20:59 UTC
Neat idea, nice looking graphics too, the style works well. Was a bit confused how the totems worked, they didn't seem to have much effect on death or the humans, maybe I was using them wrong. For the most part I just used the walls. As an improvement maybe some visuals (area of effect etc.) on the totems would be helpful. Nice work :)
LilianC
19. Apr 2022 · 17:18 UTC
The music is really great and the art is simple but works quite well. Gameplay is fun but the totems seem very weak, to the point that I'm not even sur which does which effect
Link270
21. Apr 2022 · 07:46 UTC
Music and art were decent. It was kinda hard to know exactly what was going on however, and it never really felt inevitable, since I just sat there and my score went up until I quit. Good job though!
kack3y
21. Apr 2022 · 11:52 UTC
It restarted the game few times because I had the impression that I could do nothing and that at the same time the pace of the game is very slow... Then I understood that with the first power I could draw walls and not only put one small wall on click and It became clearer. Power 2 and 3 seems to have no effects on the game ^^".

Music and animation are good and fits very well with the theme. Graphics are not really beautiful but they did the job.

Good entry here.
Agent_Peterson
21. Apr 2022 · 12:25 UTC
Really nice game! I agree that the pace was a bit too slow at the beginning, However it is really engaging. It seems as though the music is adaptive, I love it!!! I think if the map was "zoomed" in more and started with less humans it would help make it a bit more strategic too!
Mortiss
21. Apr 2022 · 14:56 UTC
I think totems don't work. And something's wrong with the dark angels physics, I guess.
I enjoyed a lot to repel them with walls, that's extremely satisfying:)