EVERYTHING MUST GO (LD 50) by Cloud Studios
Things haven't been going well at Big Joe's Thing Shop and now it has to inevitably close down. It is up to you to sell the last 20 items at this store to the masses, try not to get trampled by the people crowding you trying to get a good sale.
Controls + How to Play:
Use the Space Bar to Navigate Menus
Use Arrow Keys to Move
Go to store shelves to get an item
Press Space to fire the item at a customer (no aiming needed)
Repeat until you appease 20 customers :)
Credits:
Code and Art: Cloud Studios
Music: Red Curtain by HorrorPen
Sound Effects: Mike Koening & Fesilyan Studios
| Link | https://cloudman64.itch.io/everything-must-go |
| Original URL | https://ldjam.com/events/ludum-dare/50/everything-must-go |
Ratings
| Given | 7🗳️ | 5🗨️ |
Don't get me wrong though. When the game does work, it can be quite fun. With a bit of polishing and a clearer description, this can be a really enjoyable entry. Good job!
Then i realized you could stand at an edge and continually press space and down to automatically fire without risk of losing.
Once you fix the auto-aiming, this would be a good game, I liked the music and concept.
Because the boxes spawn a little above the player's head, when you get a box from the top wall, the box will get stuck in the wall. When playing for the first time, it was not clear to me why the box is not moving then.
From te bottom wall however, you don't have this problem. So in the end I found a winning (/cheating) strategy: you can just stand near the bottom wall and alternate between the down arrow key and space bar :grin:
Maybe you could add a restriction on how many boxes you can get from a piece of wall, forcing the player to move around?
I found it a bit surprising that the heap of boxes that I created this way would (only) fly to the next customer when I threw another box.
The music is really cute and fitting, but since you didn't make it yourself, I think you should opt out of the Audio category.