Persist Ant by rynsy

You are an Ant. You must persist.
CHANGELOG:
(BUG FIX April 11th, 2022 - improvements to jumping, snail-clipping has been nerfed)
(BUG FIX April 5th, 2022 - some dashing improvements)
(BUG FIX April 5th, 2022 - adjusted the camera so people can actually have fun :) )
- All music is original. Noises lifted from ZapSplat. Please do not consider the noise clips when you are rating our music clips.
CONTROLS:
Movement: WASD
Jump: Spacebar
Dash: J / Left Mouse Button
CREDITS:
ART:ChinFullaTentacles.
CODE: rynsy.
TUNES/CODE: b3b0.
| Link | https://github.com/rynsy/Persist-Ant/ |
| Original Jam Edition | https://bootysmackinteractive.itch.io/persist-ant |
| Rolling / Updated Editon | https://bootysmackinteractive.itch.io/persist-ant-rolling |
| Original URL | https://ldjam.com/events/ludum-dare/50/persist-ant |
Ratings
| Overall | 721th | 3.511⭐ | 49🧑⚖️ |
| Fun | 544th | 3.511⭐ | 49🧑⚖️ |
| Innovation | 1056th | 2.894⭐ | 49🧑⚖️ |
| Theme | 806th | 3.554⭐ | 48🧑⚖️ |
| Graphics | 571th | 3.809⭐ | 49🧑⚖️ |
| Audio | 287th | 3.75⭐ | 44🧑⚖️ |
| Humor | 212th | 3.848⭐ | 48🧑⚖️ |
| Mood | 740th | 3.443⭐ | 46🧑⚖️ |
| Given | 53🗳️ | 20🗨️ |
It might be nice if the pit-falls that you can't climb out of would insta-kill you instead so you get back to your next run faster!
Great work!!!
My first run ended tragically when I fell beneath the trail of spikes and died in a corner, but once I got a hold of the controls, it went significantly smoother.
Have you considered making a floaty camera that follows the ant and tries to keep him more or less in the center of the screen? I think that might've helped with tricky navigation in a few scenes. I'd understand if you DIDN'T want to make it easier though :D
And music + art are very good combo! Great job!
What a silly game, I liked it a lot!!
The platforming was a little clunky, but it was still really enjoyable.
I ended up getting stuck at the blocks right after ... the jar ...
for some reason those blocks wouldn't move
Pixel graphics is so oldschool, I like it a lot in preview scene :thumbsup:
Thanks for game and have a great LDjam! :slight_smile:
Good job!
[https://ldjam.com/events/ludum-dare/50/persist-ant/you-whined-we-listened]
Welp! We tried our best to fix the feel of the game. Let us know if we got any better! Or worse...
Thanks again for the incredibly helpful feedback.
There are so many talented people here and we are honored to learn from you all.
Cheers! :beers:

Also your games are fuck*n' amazing.

That said, I love your presentation. Intro and almost all of the art was top notch. I'm a bit biased as I love ants and other insects (our ludum game shrink&destroy from last year featured some), but the ant animations were great! Music was also fitting to the fast action of the game.
What could have used a little more love were the controls and hitboxes. Controls felt sometimes slippery, sometimes sticky and sometimes dashing into a worm would just stop me. I got stuck in blocks and walls etc. as if you had just used a default movement from a game engine.
Anyways, I liked so much about this game. I would have loved it, but control/hitbox issues made it a rage game for the wrong reasons.
You should display the changelog on the game description, and maybe let the JAM version available somewhere
Good thing you didn't give up, their is still a lot fixes, this kind of game need to be very very precises, in physics and map pattern to be realy good, keep going, it's already a good game, not much to do before it will be a great one.
Sadly I wasn't able to finish this on my lunch break (I got past the first checkpoint though) so bear this in mind with my comment!
Some constructive crit:
- I found the controls a bit fiddly at times
- The motion of the camera (especially when jumping) is a bit harsh/jerky, would be nice if there was some smoothing (i.e. it didn't exactly follow your ants position
- I think the level design could use a bit of work.
- The hectic chase scene should maybe not be right at the start, this is the point where as a player I need some to get my bearings and get used to the controls. The chase would be cool a bit later on though.
- for some of the elements, it wasn't immediately clear if I should grab or avoid them. The "free life" ant head looked like it might be an enemy insect
- the placement of free lives seemed a bit random, they were in spots that didn't really make sense e.g. just after an insta-death obstacle
But all in all, a solid platformer with a cool theme! Well done.
## Gameplay
Quickly, I just wanna say that this was *completely* different from what I expected! I was thinking this would be a top-down game of some sort, so I wasn't prepared for it to suddenly become a fast-paced platformer!
Speaking of which, I liked how fast you move around in the beginning, but that speed doesn't lend well to the precision platforming you have to do in the second-half of the game. You pretty much **HAVE** to stop in your tracks to safely jump between each _crumbling block_ else you either hit the insta-kill blocks, or get smacked by the tractor. The player is basically expected to _slowly move fast,_ and that's where I flat out gave up on the original version.
Going to the updated version, I was glad to see that my jumps wouldn't just 'stop' for no good reason anymore, letting be get past the aforementioned platforming section. I do not like jumping on the ladybugs near the end, because quite a few attempts died there because *I slipped right off the ladybug onto an insta-kill block.* Yeah, you can still slip off platforms which just feels unfair. Also, sometimes you'll just get *stopped* when charging towards a worm, and later on in the game, that is a death sentence.
I feel the gameplay didn't get enough attention during the development, so unfortunately, this is getting a lower Fun rating.
## Audio
But you sure poured a LOT of heart into this music! It's some damn good stuff, again, *the* best I've heard thus far! Now I'm not too familiar with composing music, so I can't really go into any more detail about it, but this is something to be proud of for *SURE.* Uh, so yeah, that's it for the music; well, I guess I could say, even though you told us not to take sound effects into account when rating this entry, I think the sound effects are a bit *too* quiet compared to the music.
## Graphics
I do appreciate the inclusion of a beginning cutscene, and an ending screen. I'm not really a fan of the incredibly noticeable dithering going on with the sky background, but foreground elements look pretty good, if low resolution.
I guess you all were sponsored by Hostess, given how many Twinkies appear in this game! It also took me a bit to appreciate the albeit simple name of *Dr. Salt,* lovely. I looked at the game a few times writing this, and I like how there's an animated worm in the apple at the start.
Also:

Is that what I think you're referencing? Good lord you're all so *crude!* The name *Bootysmack Interactive* and then this! What in the heck!
What a wilde ride! :D
I liked this! The graphics we're good to read! Music was fun and the way the run animation made the ant's but wobble up and down made me giggle.
Fun challenges, although I wasn't completely sure how the dash function works, but I just kept smashing it to get past the worm :D (I didn't manage the first worm at first and almost gave up after 10 tries, but then I somehow figured it out :))
The starting cutscene is nice but a bit long, at first I thought you have to watch it everytime you die which would have been tiresome, so good thing it isn't ^^ (s very fast paced version of it wouldn't have been bad though :))
The jumping was good in general, played the second version. Jumping up in that section with the blocks built like stairs (so from left to right, right to left etc.) felt a bit hard and I fell down a couple of times, but it was manageable :)
Good job guys! Nice game :)