Out of Air by Steven Garberg
Our Ludum Dare entry Out of Air is an arcade-like physics sim in 0G where you're in a race against the clock to collect air canisters as fast as possible before your air runs out.
Instructions
Collect air canisters as fast as possible to keep your oxygen meter from hitting zero.
- A / Left Arrow - Move Left
- D / Right Arrow - Move Right
- W / Up Arrow - Move Up
- S / Down Arrow - Move Down
- Escape - Pause Menu
Projects
Game (Client)
Back-end (Server)
Members
- @StevenGarberg | Development
- @takhomasac | Audio
- @reevest2 | Idea Guy
- @christopherplummer | Back-end
- @johnbrooks92 | Play Testing
Tools
Game
- Unity | Game Engine
- Aseprite | Pixel Art
- Adobe Photoshop | Image Editing
- jsfxr | Sound Effects
- GarageBand | Music & Ambient Noise
- Adobe Audition | Audio Mastering
Infrastructure
- .NET 6 Web API
- MongoDB
- Microsoft Azure
- itch.io
Unity Packages Used
- RestClient | Asset Store | GitHub
- JSON .NET For Unity | Asset Store
- Turbo Switch Pro | Asset Store
Screenshots

Ratings
| Given | 8🗳️ | 1🗨️ |
Feedback
RoughSkin
05. Apr 2022 · 17:18 UTC
The controls are a little too much for me, but great simple game! Good work!
Onezerox
05. Apr 2022 · 17:19 UTC
good game, but it feels some empty. Movement, by my opinion, is extra uncontrollable
spadekHemoglobiny
05. Apr 2022 · 17:36 UTC
I would make the walls more slippery to compliment the floaty movement you were going for, it would make so that the player doesn't get stuck on them as much
Nate_Bit_Games
06. Apr 2022 · 00:51 UTC
Good concept that fits the theme. Nice audio. Kind of like that the controls are tough since it adds to the challenge but might benefit from some tweaks.