Out of Air by Steven Garberg

[raw]
made by Steven Garberg for Ludum Dare 50 (JAM)

Our Ludum Dare entry Out of Air is an arcade-like physics sim in 0G where you're in a race against the clock to collect air canisters as fast as possible before your air runs out.

Instructions

Collect air canisters as fast as possible to keep your oxygen meter from hitting zero.

  • A / Left Arrow - Move Left
  • D / Right Arrow - Move Right
  • W / Up Arrow - Move Up
  • S / Down Arrow - Move Down
  • Escape - Pause Menu

Projects

Game (Client)

Back-end (Server)

Members


Tools

Game

  • Unity | Game Engine
  • Aseprite | Pixel Art
  • Adobe Photoshop | Image Editing
  • jsfxr | Sound Effects
  • GarageBand | Music & Ambient Noise
  • Adobe Audition | Audio Mastering

Infrastructure

  • .NET 6 Web API
  • MongoDB
  • Microsoft Azure
  • itch.io

Unity Packages Used


Screenshots

gameplay.png main-menu.png

Ratings

Given 8🗳️ 1🗨️

Feedback

RoughSkin
05. Apr 2022 · 17:18 UTC
The controls are a little too much for me, but great simple game! Good work!
Onezerox
05. Apr 2022 · 17:19 UTC
good game, but it feels some empty. Movement, by my opinion, is extra uncontrollable
spadekHemoglobiny
05. Apr 2022 · 17:36 UTC
I would make the walls more slippery to compliment the floaty movement you were going for, it would make so that the player doesn't get stuck on them as much
Nate_Bit_Games
06. Apr 2022 · 00:51 UTC
Good concept that fits the theme. Nice audio. Kind of like that the controls are tough since it adds to the challenge but might benefit from some tweaks.