suffocate by Sam Feng

[raw]
made by Sam Feng for Ludum Dare 50 (JAM)

itchCover.png

Crashed on a distant planet with your last tank of oxygen, explore the land and keep breathing.

You can't change the fact that the oxygen will eventually run out, but maybe you can still find some closure.

[ Controls ]

hold ENTER to breathe in

release to breathe out

WASD to Move

E to Pick Up and Drop

SHIFT to sprint

Screenshot 2022-04-04 174553.png

[ Creators ]

Sam Feng - Programming, Sounds

Eizi Yu - Designs

Jose Salas - Art

Screenshot 2022-04-04 174640.png

[ About (spoiler) ]

We spent a lot of time building the breathing system, where the game reacts to how fast you breathe. If you breath too fast or too slow, you might not get enough oxygen. Holding your breath and running around would also increase your heart rate. And your health will decrese if you don't have enough oxygen in your body or your heart is beating too fast (indicate by the color of the UI).

suffocate is a game where you always die. Although you can't escape the inevitable, you can still find some comfort before it. Walk and explore, or maybe build yourself a tomb, and make the delay meaningful.

Screenshot 2022-04-04 174719.png

Ratings

Overall 323th 3.818⭐ 24🧑‍⚖️
Fun 1059th 3.022⭐ 25🧑‍⚖️
Innovation 121th 3.935⭐ 25🧑‍⚖️
Theme 23th 4.432⭐ 24🧑‍⚖️
Graphics 332th 4.083⭐ 26🧑‍⚖️
Audio 71th 4.152⭐ 25🧑‍⚖️
Humor 1056th 2.206⭐ 19🧑‍⚖️
Mood 25th 4.435⭐ 25🧑‍⚖️
Given 6🗳️ 11🗨️

Feedback

Lighty_the_Light
05. Apr 2022 · 01:27 UTC
I can feel that desperation myself! Very good mood.

But didn't find out how to play or, how to win? Maybe it's just a story teller?

Anyway, well done!
Lautilaj
05. Apr 2022 · 01:51 UTC
Very nice game! I dessesperate playing it
Toto_dawg_
05. Apr 2022 · 01:51 UTC
THE AUDIO AND ART IS INSANE!!! LOVE THIS
Escarpoulpe
05. Apr 2022 · 01:52 UTC
I forgot to respirate....oooops ! The game is really cool, i love to make of the respiration a game mecanics
PeaNud
05. Apr 2022 · 01:52 UTC
Awesome conzept, music and art. Love it :D
Asukanami
05. Apr 2022 · 01:53 UTC
I really feel the suffocating atmosphere! very nice!!!!! I can't breath when I reach the end. But I am a little bit confused with the task? I try to save that guy by moving the rock but when I finished removing all, I can't interact with that guy. But very nice overall.
LDJam user 224670
05. Apr 2022 · 01:54 UTC
The game made me breathe along with its pace — making it incredibly immersive! I didn't have the patience to wander slowly, but running made my remaining life all too short... VERY well done.
The_Fazzo
05. Apr 2022 · 01:59 UTC
Loved that asphyxiating feeling. Very good!
DrewG8
05. Apr 2022 · 02:00 UTC
This game definitely immerses you in the general mood of it, its hard not to feel desperate as you search for meaning on this desolate planet. I even found myself breathing along with the astronaut. The art really works here, especially seeing that planet in the background. The heart and lungs gui are cool, but I think it would be cool if the heart beat faster as you sprinted (if it did, it wasn't too noticeable to me). I also really like the circle graphic in the beginning, and I think either would work well. I wasn't entirely able to get the full functionality of sprinting vs walking or picking things up, but I might just need to play again. I also survived way longer than I expected based on the oxygen GUI. This game is great though and I love the feeling of exploring this little world for a more open-ended submission.
Arihan10
05. Apr 2022 · 02:00 UTC
The main mechanic of having to manually respirate is really interesting, and the way you have integrated it into your story is really cool! I can totally feel the vibe of existentiality you guys were going for, and think you've built it up with the gorgeous art assets and music *wonderfully*. Great job!
T C
05. Apr 2022 · 02:04 UTC
Neat game! Really liked the breathing, and how zen it made me feel. A little lost at points, but I appreciated what I got out of playing the game. Good job!
Oliver Richmeier
05. Apr 2022 · 02:05 UTC
Love the art style and atmosphere, and the concept of the game is thought-provoking and kind of beautiful. Recognizing that you're in a hopeless situation, but still finding comfort and peace by appreciating everything around you
JackOfCups
05. Apr 2022 · 03:14 UTC
Very innovative. The inevitability was palpable, that's for sure!
Idenn
05. Apr 2022 · 14:48 UTC
can´t realy put the point but cool
jeffyjeff3
06. Apr 2022 · 06:19 UTC
Loved the vibe, I wish there was some way to tell if you took the optimal breath. Very cool visual atmosphere great music, well done.
marvalgames
06. Apr 2022 · 06:30 UTC
Cool game.
A little more feedback visually to intuitively give you a goal but the mechanic twist was awesome and stressful. Great mood. Downer game but fun somehow. Nice art style and desperate track.
macaroni.dev
06. Apr 2022 · 06:31 UTC
Very beautiful and haunting. I wasn't sure if there was more I could achieve by doing something else .. but maybe that's the point?
LandoSystems
06. Apr 2022 · 06:42 UTC
Really enjoyed the game. The rhythmic breathing cultivates a calm attitude and having the player control the breath made it even more directly engaging. The way that calm attitude shifts over the course of the game as the oxygen runs out is very interesting. Love how the breathing controls are explained at the beginning. Only thing I can really suggest would be having a couple tanks scattered around to trigger a little hope in the player. Very good work all around!
Fredrik Rosell
06. Apr 2022 · 07:48 UTC
This was a fantastic idea! I love the mood, the visuals and the audio. That rhythmic breathing was a great idea. I also really liked how you had incorporated the instructions for what keys to use in the environment. Well done!