Between My Shadows by jordwest
Trigger warning: This game contains themes that might be uncomfortable for some players.
Confront your shadows in this existential horror. Relive past memories and don't let the darkness of the past consume you.
Closer examination of the dark characteristics – that is, the inferiorities constituting the shadow – reveals that they have an emotional nature, a kind of autonomy, and accordingly an obsessive or, better, possessive quality. ~ Carl Jung
🎧 Headphones recommended.
👉 🌎 Play in browser 🌎 👈
Keep your distance from the shadows

Collect gems to upgrade your skills

Starring
- My friend Stas as the abusive father
- My feet as my feet
Made with
- Godot
- Aseprite
- FL Studio (w/ Surge XT, Spitfire Audio LABS)
- Blender
- Audacity
- Existential angst
| Link | https://jordwest.itch.io/between-my-shadows |
| Link | https://github.com/jordwest/ldjam-50 |
| Original URL | https://ldjam.com/events/ludum-dare/50/between-my-shadows |
Ratings
| Overall | 67th | 3.932⭐ | 39🧑⚖️ |
| Fun | 237th | 3.5⭐ | 39🧑⚖️ |
| Innovation | 312th | 3.297⭐ | 39🧑⚖️ |
| Theme | 328th | 3.622⭐ | 39🧑⚖️ |
| Graphics | 150th | 3.865⭐ | 39🧑⚖️ |
| Audio | 21th | 4.122⭐ | 39🧑⚖️ |
| Humor | 342th | 2.629⭐ | 33🧑⚖️ |
| Mood | 10th | 4.378⭐ | 39🧑⚖️ |
| Given | 35🗳️ | 53🗨️ |
One of my favourites so far.
Loved the roguelike and shooting mechanics, nailed the mood.
Feel like very close or deep feelings are presented in a cinematic like, tough one, in a good way.
Will hit very close to some of us, nicely done.
I've noticed small hiccups too when firing the reject weapon. In particular at the end, if you choose fear and there's a big number of shadows, firing the reject weapon causes very noticible stutters (maybe because of the shadows bumping into each other?)
EDIT: The sounds by the way; they are amazing. No clue how you managed to make this game in 48 hours!
> EDIT: The sounds by the way; they are amazing. No clue how you managed to make this game in 48 hours!
The sounds were actually one of the easier parts, I spent probably around 3-4 hours on them total. For horror games the secret is reverb. Take pretty much any sound - banging a table, voices, breathing, then reverb on top of reverb on top of reverb... covers up most inconsistencies :) The weapon sounds and background ambience were made in FL Studio with the open source Surge XT plugin - I use it a bit like a fancier SFXR. Piano and string instruments come from Spitfire Audio's free LABS plugin, again horror is easy here because you can get away with simple one-note beats, single drawn out notes, or playing random discordant notes that sound really off.
> Feel like very close or deep feelings are presented in a cinematic like, tough one, in a good way.
Thank you, that's what I was hoping for!
> I did find it a bit too easy to beam away the shadows, which made them a lot less scary.
Agreed, I wish I had more time to work on the balance but as always that fell to the bottom of the priorities. Definitely needs some more difficult enemies.
And yes, the double dash is because it's the only upgrade left at the end if you've upgraded the primary all the way. I wanted to add more upgrades too but that was another victim of the time limit
Small sugestions - game was not challenging at any moment, but I actually think it did fit overall story approach. Also I felt like the jam theme was hardly related there.
Overall very good job)
I didn't feel the need to use my run/dash much- kiting the shadows was just as effective at normal speed. It almost feels like shooting should slow you down or make you stumble in a way.
The portals are amazing, almost like a dream (or nightmare :sweat_smile: )
Great job !