The Maze of Swineston by LucaVazz
He protecc, he attacc, but most importantly, he amaze
Controlling the mythical maze, you need to delay the hordes of adventurers from reaching the end of the maze and unleashing the dark, secret [REDACTED] monster kept within.
Use traps and monsters to fend of adventurers and harvest their souls to banish the [REDACTED] monster.
But watch out, the adventurers are smarter then they appear at first, they might even group up to take out your defenses.
With original music by Losch.



Made with: Godot, MagicaVoxel, Blender, Gimp and Fruity Loops
Ratings
| Overall | 1017th | 3.267⭐ | 32🧑⚖️ |
| Fun | 1156th | 2.9⭐ | 32🧑⚖️ |
| Innovation | 948th | 3.034⭐ | 31🧑⚖️ |
| Theme | 1176th | 3.117⭐ | 32🧑⚖️ |
| Graphics | 1136th | 2.917⭐ | 32🧑⚖️ |
| Audio | 541th | 3.417⭐ | 32🧑⚖️ |
| Humor | 531th | 3.179⭐ | 30🧑⚖️ |
| Mood | 983th | 3.207⭐ | 31🧑⚖️ |
| Given | 36🗳️ | 41🗨️ |

It's a pretty cool game, congrats!
cool art style and characters,
has a bugs, the pigs sometimes do not run on.
And the fire pit is broken :) (Fire pit - Easy to OP)
> the pigs sometimes do not run on
If an adventurer pig sees a trap being placed, they will remember that a trap is hidden in that tile and avoid it - which can soft lock the adventurer, as they are too afraid to walk further.
-Tim
Thanks for this entry!
so that checked all my boxes! The characters were cute and funny. especially the robot penguin T___T
I wished this was in the 3D Minecraft look featured in the title screen and when you zoom in you can see that \*____\*
Gotta say I had a hard time figuring out what to click first (and I started out with clicking the walls because the tutorial said so haha but eventually I figured it out (not gonna rate you on that and I think it stupid of people do that - this is a gamejam and I time is best spent working on a GAME... although yeah of course it's important you players understand what they're doing, but I also think fellow gamedevs should be more understanding then the average player and give it more time to figure it out, so yeah)
if you continue to work on this, you definitely need to make the intro skipable (or like you know, the next part shows up if you press a button, then there's a button to skip altogether etc.) because at first I was confused (I read quite fast) and thought I had to click on the X ^^
The things to buy from the store (how I'm gonna call this now :)) were quiet varied, so good job on that. I didn't understand why certain things can only be used once, either mark them that way, or make me able to remove them afterwards :)
I think the world could have been a little smaller, but the players also able to walk in the whole aisle and not like just the set path :) (Something for postjam, maybe?)
Healthbars would have also been nice :)
At one point, all my monsters got stuck in one place and didn't fight anymore, those lazy bastards :(

All in all a fun game with cute and funny assets :) Good job, guys!