Human Resource by Tieran

Description
"Human Resource" is a management game where the player undertakes the role as a corporate lackey in a dysfunctional and chaotic office space, run by a strict CEO who will inevitably fire you. Your job is to make sure that doesn't happen for as long as possible by keeping the office running and avoid crossing paths with the boss to keep that tolerance meter down.
How To Play
Movement WASD/Arrow Keys or Thumbstick for controller

Note you can continue after being fired if you press Space or A on the controller (This should really be press any button)
Game Preview:

Software
- Unity (2020 LTS)
- Blender
- 3DS Maya
- Ableton live 11 lite
- Audacity
- Procreate
Credits
All assets are original assets and over half the team have never made a game or been involved with game dev till this point (They did an awesome job!)
- Tieran - Programmer / Lead
- DukeOfJamming- Programmer / Music (New To game dev - First game ever made! )
- Lewis - 3D Art
- DoopleNut- 3D Art
- PrincessChelsky- UI / Icon Art (New To game dev - First game ever made! )
- Howlitzer - Design / Pure genius visionary (New To game dev - First game ever made!)
Changelog
- Press any key to continue on game over screen
| Source (Github) | https://github.com/tieran02/LD50 |
| Web Version (HTML5) | https://tieran.itch.io/human-resource |
| Windows | https://tieran.itch.io/human-resource-pc |
| Original URL | https://ldjam.com/events/ludum-dare/50/human-resource |
Ratings
| Overall | 716th | 3.515⭐ | 35🧑⚖️ |
| Fun | 659th | 3.409⭐ | 35🧑⚖️ |
| Innovation | 1087th | 2.848⭐ | 35🧑⚖️ |
| Theme | 1112th | 3.234⭐ | 34🧑⚖️ |
| Graphics | 798th | 3.5⭐ | 35🧑⚖️ |
| Audio | 736th | 3.061⭐ | 35🧑⚖️ |
| Humor | 548th | 3.156⭐ | 34🧑⚖️ |
| Mood | 1093th | 3.078⭐ | 34🧑⚖️ |
| Given | 27🗳️ | 46🗨️ |
The relaxed mood of the game was great! I usually struggle to rate mood in game jam games because most don't have any particular. But this is one of the rare entries that really gets you in a certain mood. The combination of aesthetics and music simply felt good. Good job!
Barely managed to survive the shift but I did! ;)
Fun little game, and lovely office you made!
Thank you for your entry. It sure looks promising. Office is well done - from graphics (i wasnt thinking even for a second that this is not how office looks like) and the sound which was on the right border between "rushing, stressing" and "its just a game, keep calm".
As an area for improvement I would introduce some clever AI. I think that for this type of game the GOAP would fit very well: https://learn.unity.com/project/goal-driven-behaviour?courseId=5dd851beedbc2a1bf7b72bed. It is because I did not have a problem to avoid boss at all. So combination of problem (like broken machine for coffee) with need of the boss (like he just decided that he needs a coffee) would require player to cross path more often.
Thanks!
Really appreciate all your feedback :heart:
It was pretty easy to get through though, I would think about ways of making it a little bit more challenging. Neat game!
One of the things that we need to spend more time on is balancing the game, it does get harder on later shifts with more tasks and reduced cooldowns between them but it needs a lot of tweaking to make it just right.
Thanks for the feedback :heart:
The only thing that I think could've used some more work is the environment, but that's a small remark :)
Jokes aside, very nice game! Wonder how many cups of tea all those employees drink...
The AI looks really good, not like they are randomly moving around, though their hitbox is a little big.
Nice work!
liked the art and controller support!
The game is really neat. The only complaints I have are that it seems to be too easy, and that it gets a bit repetitive after a while. In that regard, it's nice that the game has an end.
The music was really on point, but some sound effects would have improved the experience as well.