Wrath of Malik by Omid Ghavami
Classic vertical scrolling shoot 'em up/bullet hell!
Arrow keys to move, SPACE to active shield.
Survive for as long as you can!
Game was developed in C11 using SDL and compiled to web assembly via emscripten.
The game uses a single font and four note sequences as its only assets, everything else is generated.

| Link | http://statusinfo.se/ld50/ |
| Link | https://github.com/odyssjii/ld50 |
| Original URL | https://ldjam.com/events/ludum-dare/50/wrath-of-malik |
Ratings
| Given | 1🗳️ | 0🗨️ |
Respect for writing this in C. :)
Found a bug: the game speed seems to be tied to the refresh rate, so it's almost unplayable on my 144hz monitor.
Would have loved to just cruise and jam to the awesome music but I just kept dieing instead. :'D
Nice game overall!
The game doesn't do time interpolation mainly for stability of the physics code, so it's meant to run at 60fps but the emscripten-based WASM build did not enforce the frame rate. I've attempted a bugfix for this, but can't test it since I don't have a high refresh rate monitor! :)
I think I had a gun run there with many turrets, a lot of fun in general and no big issue with the frame rate. The music and the level really worked for me.
- Maybe add a gradual bring up of the explosion audio or lower it overall. It caught me off guard once I began to shoot.
- Also maybe put a 'sensitive to lights' warning for this game. With the pure black background and radiating colors on the edges, it could be a little much for that audience
Great job