Wrath of Malik by Omid Ghavami

[raw]
made by Omid Ghavami for Ludum Dare 50 (COMPO)

Classic vertical scrolling shoot 'em up/bullet hell!

Arrow keys to move, SPACE to active shield.

Survive for as long as you can!

Game was developed in C11 using SDL and compiled to web assembly via emscripten.

The game uses a single font and four note sequences as its only assets, everything else is generated.

Screenshot 2022-04-04 at 00.01.21.png Screenshot 2022-04-04 at 00.00.07.png

Ratings

Given 1🗳️ 0🗨️

Feedback

HolyBlackCat
04. Apr 2022 · 16:39 UTC
An interesting game. Making the walls react to the sound was a great idea.

Respect for writing this in C. :)

Found a bug: the game speed seems to be tied to the refresh rate, so it's almost unplayable on my 144hz monitor.
jsloth
04. Apr 2022 · 17:56 UTC
Nice looking game! Maybe a bit too hard right from the start. Atleast for me.
Would have loved to just cruise and jam to the awesome music but I just kept dieing instead. :'D

Nice game overall!
🎤 Omid Ghavami
05. Apr 2022 · 07:53 UTC
@holyblackcat Thank you for trying the game and spotting that bug!

The game doesn't do time interpolation mainly for stability of the physics code, so it's meant to run at 60fps but the emscripten-based WASM build did not enforce the frame rate. I've attempted a bugfix for this, but can't test it since I don't have a high refresh rate monitor! :)
🎤 Omid Ghavami
05. Apr 2022 · 07:56 UTC
@jsloth Thank you for trying the game! Haha, I think I played the game too much during testing/balancing and I kept making it harder and harder since I got better at it all the time!
SwordMage
08. Apr 2022 · 22:29 UTC
![highscore wrath of malik.jpg](///raw/f2a/64/z/4d95b.jpg)

I think I had a gun run there with many turrets, a lot of fun in general and no big issue with the frame rate. The music and the level really worked for me.
VixenMink
09. Apr 2022 · 03:06 UTC
Very nice. I like the increased difficulty as more targets come to get you. The fact that most of this is generated in-game is pretty awesome.

- Maybe add a gradual bring up of the explosion audio or lower it overall. It caught me off guard once I began to shoot.
- Also maybe put a 'sensitive to lights' warning for this game. With the pure black background and radiating colors on the edges, it could be a little much for that audience

Great job