Unremembered by White Rice
Controls: WASD - Move Space - Jump
Story: You are a grandmother who has Alzheimer's. Join her on her journey to preserve her memories before they disappear.
bug fixes:
Fixed platform "stickiness"
Fixed invisible wall
Fixed Animations
Fixed issue with main menu buttons
Tweaked each level
Fixed ending
Fixed more bugs in level
Tweaked camera and UI

| Itch.io | https://thewhiterice200.itch.io/ludum-dare-50 |
| Coming Soon | https://thewhiterice200.itch.io/ludum-dare-50 |
| Original URL | https://ldjam.com/events/ludum-dare/50/unremembered |
Ratings
| Overall | 1334th | 2.775⭐ | 22🧑⚖️ |
| Fun | 1388th | 2.2⭐ | 22🧑⚖️ |
| Innovation | 1131th | 2.775⭐ | 22🧑⚖️ |
| Theme | 786th | 3.575⭐ | 22🧑⚖️ |
| Graphics | 924th | 3.35⭐ | 22🧑⚖️ |
| Audio | 689th | 3.15⭐ | 22🧑⚖️ |
| Mood | 937th | 3.25⭐ | 22🧑⚖️ |
| Given | 13🗳️ | 20🗨️ |
Regardless, I thought the music was fantastic and the concept of dissolving memories/objects great!
Also as people have previously mentioned the jumping and movement needs some work!
Good job on the graphics, music and idea! keep it up! <3
- I really enjoy the art for the game, especially the grandma and the different objects. It's simple, cute, adorable, and looks pleasing on the eye!
- While the concept of disappearing/falling platforms in platformers isn't quite new, linking it to a grandma forgetting things is a really unique theme on the take.
- Music really set a dark mood which fit surprisingly well for the take on the theme.
CONS:
- Most of the cons I had are related to bugs. Sometimes when falling I'd end up getting stuck into the object I dropped on.
- Sometimes objects wouldn't reappear after resetting.
- I ran into an invisible wall at the part where the painting was moving up and down vertically.
- Some of the moving objects would stop moving after resetting.
- Sometimes I would spawn slightly in the ground leaving me unable to jump.
I did really like the concept though, and I'd like to give it another try it you guys perhaps get the invisible wall out of the way! Would like to see what the rest of the game brings :D
But I encountered some bugs.
* When I restarted the game, I couldn't move.
* Hover effect of start menu elements are not in right position.
* When I jumped on the living room table, I got stuck and couldn't move any longer.
I think I had resolution issues, the control felt a bit clunky and I couldn't get very far, I reached something that looked like a floating fire extinguisher? before the game reset on me.
I'm a speed reader, so I'm going to have this complaint about every game: would have liked to be able to click the text to make it instantly show the entire line.
Also the cutscene triggered every time you got near an item, but I think it would be more thematic for it to only trigger once—since you're going for the memory angle in addition to helping out the gameplay pace.
Didn't know what I was supposed to do at first because the first jump was a little big but I eventually got used to the physics being floaty. Having the first jump like that was kind of like a tutorial so I think it was a well placed obstacle.
However, it was hard to get through the game and took many tries due to bugs/issues during the game such as:
- Camera being to high up so you don't really know the layout of the stage ahead (this was the one that made it the hardest to progress)
- Getting stuck on the flying fire extinguisher.
- The fire extinguisher stopped moving
- Getting stuck in other ways.
I like the core idea and I think it could be a really nice emotional journey if you fix these issues so one could concentrate on the main gameplay and the story.
Hope you do a post-jam so I can play it again!