Don't Fall Asleep! by Number6406
:film_frames: Trailer
https://youtu.be/OUAvIlWpPdI
:book: Story
The weekend is already well underway, and you still haven't worked on your entry for Ludum Dare 50. But nothing is lost! You just need to stay up all night, post your game and finally you will be able to rest.
Hurry up! Complete all the tasks that any jammer would do, while taking care not to fall asleep. It's easy to do: drink coffee, do exercise... but be careful not to overwork yourself. In a hurry, take care not to do anything stupid. It's all about balance.

:keyboard: How to play
We are sorry, you need to download the game, HTML5 is not supported... :frowning2:
- Use WASD to move
- Click on objects to interact
- Some make you tired :zzz:
- Some wake you up :muscle:
- Computer:
- You can leave it by clicking the exit button (bottom-left corner)
- Play all the mini-games (buttons)
- Tower building uses
Arrow Keys - Pixel art also uses
Right Clickto erase tiles - Submit your game
- :musical_note: can be skipped :eyes:
- Escape to open the main menu (mouse sensitivity & sound volume)
:loudspeaker: They talk about it
There are many aspects to creating a game in 72 hours... but sleep is not one of them.
Relive the Ludum Dare experience in this ambitious first-person game. With a multitude of choices, impressive realism and stunning graphics, Don't Fall Asleep will become your most vivid memory reflecting the excitement of the game development process.
From a cup of coffee to creative mini-games, discover your own path to success in the jam. Like the passionate artists and engineers from around the world who designed this game, you too can reach the deadline with confidence - and style.
Play Don't Fall Asleep for free today!
~ Totally not a member of the team
:scroll: Credits
- :desktop: Developers
- @Deakcor
- @Number6406
- :package: 3D Modelers
- @Dupat
- @Perion
- :paintbrush: 2D Artist
- @OctaHeart
- :triangular_ruler: 2D Designer
- @PaperPenguinProtocol
- :musical_keyboard: Composers / Sound Designers
- @Alexenomania
- @Fadi-Khoury
- @Shuden
- @Vladuardo
Self-promotion
Ratings
| Overall | 105th | 4.063⭐ | 26🧑⚖️ |
| Fun | 229th | 3.804⭐ | 25🧑⚖️ |
| Innovation | 173th | 3.854⭐ | 26🧑⚖️ |
| Theme | 55th | 4.326⭐ | 25🧑⚖️ |
| Graphics | 383th | 4.021⭐ | 26🧑⚖️ |
| Audio | 166th | 3.957⭐ | 25🧑⚖️ |
| Humor | 212th | 3.848⭐ | 25🧑⚖️ |
| Mood | 422th | 3.727⭐ | 24🧑⚖️ |
| Given | 27🗳️ | 27🗨️ |
- Writing code - if you move away from the computer AWSD gets printed on screen while walking around
- Noticed that eating chocolate and drinking coffee is the best way to stay awake. When that runs out just going to the fridge did the trick. Not sure if anything else kept me awake. Tried to excercise but I was always too tired. Might explore some more how to keep myself awake
All in all realy enjoyed the game. Great work!
Always call mom when you are doing a game jam :laughing:
in game time of 3h30, so not bad.
I had a hard time understanding the logic behind the objects that makes you more sleepy or awake, some are pretty obvious, others are random. Once you know which is which, it becomes pretty easy, everything you need is in the bathroom, you don't really need to go anywhere else. The minigames were fun. The controls are a bit janky, like the very low mouse sensibility. But overall it's well polished.
The amount of work put in this is astonishing :o the minigames are good and put us in the shoes of the game dev quite well ^^
But I found it really frustrating sometimes, with a lot of traps everywhere and having to start again from the beginning everytime is not really fun...
I had a lot of trouble with the drawing minigame too, I don't know if it is because my visual memory is bad or something like that.
Good job to the team, it's a solid entry :)
Visuals/sound design/gameplay, all stellar. Great job y'all <3

For all of you reporting bugs, we will try to fix them for our future players. But some of them are not obvious to find. Some of them were already reproduced prior to publish the game but we haven't got time to work on it yet :grimacing:
Normally the pixel-art sample loops to help the player, without being to easy to finish too fast.
Also, we wanted to implement many interactable objects to let the player discover by himself what can be used without always being obvious, maybe this wasn't a very good idea for a Jam ? (Who wants to die 10 seconds before winning by looking too much time at a cute doggo painting ? -me obviously-)
Your game was a blast! I wish coding and solving bugs was like this irl :sweat_smile:
Interesting subgames and main sleep mechanic - it wasn't always clear how sleepy / how close to heart attack I was. (also heart attack from eating too much - oof)
I think I somehow broke the typing game - left it running and it had all my move commands, and then the word was stuck :)
Neat 3D graphics and sound, wait can't finish this comment, but the edges of my screen are turning greyyyy
This was really rather fun. I liked the various silly interactions with the items in the house, and the minigames were simple but diverse enough that they were never quite boring.
The only thing that bothered me was that the fading-out effect when you get sleepy made it look like the room was filling with smoke!
Anyway, this was great, all around,
We will make a quick fix for the problematic issues. @foursay can I have your discord or a way to contact you please ?
@squimmy yeah we wanted to try Godot 4, a gamejam is a good moment to try things :smile:. Yes for the smoke we really wanted to use the new volumetric fog feature aha, that's fit well the sleeping state I think.
I like how you connect every minigame with the state of falling asleep. The computer's UI feels so real to me because I have some sticky notes on the Desktop, and it looks alike lmao. Also nice music for the media player!
For the game flow and loop, It feels single-looped for now since there are limited items in this room that could help me not fall asleep. At the same time, they function in the same way to promote my "health" level. I would like to see more design in the possible attributes and metrics for "how to fall asleep," such as anxiety, stress, hunger, or something. That's just some random talk for future possibilities, and in terms of jam's scoop, I think this game is perfect.
By the way, I am a little surprised that this fantastic 3D game is made by Godot, which focuses on 2D agile workflow. Maybe I am just not catching up with the latest news for a long time, and it might be perfect timing for me to try some Godot ;)
ok so
i love the name of ur team
i love the fact u guys are a huge team <3 :D
that game is so cool!
so complete!
so real!
use drugs to make it in time by the end of the deadline!
just like in real life! :D
^^# no but like in all seriousness this blew my mind
made me giggle
everything!
... i usually tryn find some constructive criticism to put in there as well
but right now i got squat
seriously
very super impressive
... please tell me all your secrets :D

So we really like your game and we're streaming Ludum Dare 50 games this week-end both Saturday April 16th & Sunday April 17th starting at 10AM CEST [--> Paris summer time] on our Twitch channel --> https://www.twitch.tv/teamchoochoo
Would you like us to feature your game? This may redirect some traffic to your page for more people to try your LD50 game :smile:
If you would, please e-mails us anecdotes and sneak peeks of your creative process (photos, screenshots, beta/WIP asset renders, mood boards, concept Art, etc.) so we can present them alongside and illustrate your LD50 adventure to our audience :slight_smile:
Here's our e-mail to send us all that good stuff to --> TeamChooChoo.GameJams@gmail.com
Please include your game's name in the e-mail's title
Have a great day, I hope to hear from you soon - thanks for that great moment I spent testing your little nugget of a game, and see you in the chat during the stream, I hope :heart: