Sunny-Life Waste Disposal by joe40001
Short Synopsis:
(Full Story Explained in Game)
Sunny-Life Waste Disposal was hired for a contract of 1 million units. As a Sunny-Life Waste Disposal Employee, you are required to assist.

Controls:
- Arrows: Move
- Space: Interact
- Gather Garbage = Hold Space In front of (center) of garbage pile
- Fix Crane = Hold Space In front of Crane while having "repair garbage" in inventory
- Deposit Garbage = Press Space in front of Crane without having "repair garbage" in inventory
Mechanics:
- Mega-Crane
- The Mega Crane will deposit 10k garbage every ~10 seconds. This is reduced with lowered efficiency.
- Repairs
- To repair the crane you must have a garbage with a repair icon and the matching problem symbol in your inventory.
- Deposits
- The value of black/gold garbage bags is shown on the icon
- The value of the regular garbage deposited doubles based on the number of duplicates of a type:
- 1 Of a Type: Each worth 1
- 2 Of a Type: Each worth 2
- 3 Of a Type: Each worth 4
- 4 Of a Type: Each worth 8
- ...(Up to 16 of a Type)
- Also, for every complete set of 8 different types you get a bonus of 100k
- Win Condition
- You win the game when 1,000,000 units of garbage are collected.
For Reviewing:
- When rating audio, rate everything but the intro music, that is creative commons (not made by us). The main game song was made by us.
Notes:
- The "Recommended Version" has added (bottom of the screen) input prompts and an added a win screen. Because they were not in the Jam Build you should ignore these for the purposes of scoring.
- The "Web Version" is the same as the recommended version, however some people experience considerable performance slowdowns (particularly on chrome). If it is slow/laggy, we recommend playing on firefox or downloading the windows build directly.
Credits:
Design, Programming: joe40001
Design, Art, Music, Supplemental Programming: tomb_ladma
Screenshots:

| Jam Version | https://drive.google.com/file/d/1Vl9QZv7tXpDdW5zl2szRx5x4Nja0XHrm/view |
| Recommended Version (Read Notes) | https://drive.google.com/file/d/1uKyXSfJSkb9hOTh33Aasab22r5sKvhGd/view |
| Web Version (Read Notes) | https://joe40001.itch.io/sunny-life-waste-disposal |
| Original URL | https://ldjam.com/events/ludum-dare/50/sunny-life-waste-disposal |
Ratings
| Overall | 795th | 3.456⭐ | 36🧑⚖️ |
| Fun | 815th | 3.265⭐ | 36🧑⚖️ |
| Innovation | 491th | 3.5⭐ | 36🧑⚖️ |
| Theme | 945th | 3.426⭐ | 36🧑⚖️ |
| Graphics | 683th | 3.662⭐ | 36🧑⚖️ |
| Audio | 305th | 3.735⭐ | 36🧑⚖️ |
| Humor | 380th | 3.5⭐ | 36🧑⚖️ |
| Mood | 463th | 3.697⭐ | 35🧑⚖️ |
| Given | 34🗳️ | 42🗨️ |
But i like the mood and graphics, the hand-drawn aesthetics are really nice, and would look very good with a bit more polish (especially the ground which has aliasing). I liked the feeling of the camera zoom-out at the big escavator.
Good job!
Thanks very much for playing. *Sunny-Life Thumbs Up*
- i think you can make it so we dont have to hit a 5 second spot on repair. i would say make it faster like 1 second or even half a second.
- the art being so abstract made it really difficult to both understand what is going on and to communicate my ideas even with myself. maybe have them easier to eye and also a bit more identifiable.
thanks for sharing your game with us. i actually find the the artstyle fitting with the garbage theme only the items we interact with would help if they were more identifiable. all in all had fun playing it
Thank you very much for plaything though. :)
I'm very glad you were able to get to the end. :)
Liked the intro, was quite funny to listen too!
It was nice to see your score and health on the top, but it might be nice to also see your goal of 1M somewhere as incentive to keep going.
The garbage collecting minigame is a bit slow, which makes picking the right options not really a challenge, by speeding this up a little you'd add a bit of challenge while collecting while also speeding up the game a tiny bit!
Either way, nice entry!
Joe put in a lot of the heavy game engineering lifting and I made most of the art. We collaborated on the song.
I'm super proud of Joe for taking the dynamic that we thought of so far in so short of a time.
@fionnabhair "Here I am, a happy red wagon with an arm, and piles of trash so overwhelming they’re not even in focus." You have captured my dream for this game :D
I played the Jam version first, and then the Recommended version.
Most problems that I saw in the Jam original were fixed in the newer version.
The only problem that I saw specific to the the newer version was that sometimes it would kick me off the gathering mode, and I was only able to gather again without problems in another pile.
If that is intentional, it would be good to indicate somewhere to the player that the pile is depleted, and to come back later after trying another one.
I think that some visual indication that repeat items multiply would also be great, the game is too slow if you don't know that you can do that.
Yes, my biggest regret though is that there is no info showing the multiplier effect.
Really awesome feedback. Thanks so much for playing our game.
I think that if the lines started coming all empty when the pile gets depleted, it would convey better what was happening.
You could include the multiplier in the game lore: repeat items get packaged together and sent to Sunny-Life Refurbishing System TM, where after a through inspection (that may or may not happen) they're resold as brand new...
the hold spacebar controlling confuses me for a sec, then I understood how it works.
the game is well executed. good job!
I also like your suggestions for explaining the multiplier. It's clear you really understood the game's universe/tone which makes me happy because it means we hopefully didn't do a half bad job communicating that haha.