{"author_link":"\/users\/ming-zhu","author_name":"Ming Zhu","author_uid":1263675,"comments":[{"id":783185,"author_name":"psutarjo","author_uid":"psutarjo","epoch":1649125623,"text":"I really like the concept of gaining speed to continue playing. For some reason the game ended even though I still had time left according to the pie-counter. The music is also super catchy! I also that the animation for opening a portal was very well done, it almost looks like the player is slipping\/diving into it. However, in terms of phasing, I think the speed penalty is too much.","format":"md","likes":1,"spam":"N"},{"id":785133,"author_name":"the neon shark","author_uid":"the-neon-shark","epoch":1649138020,"text":"I like the core mechanics here, but I had a hard time controlling the character in a fluid way.\n- The jump mechanic felt inconsistent or sometimes unresponsive.\n- The teleport mechanic was awesome and responsive, but I'd lose so much speed that it wasn't really worth it.\n- I'd sometimes experience my character slowing down to a halt and seemingly having no way to recover from that.\n- I wasn't sure what to do with bullet time :\/\n\nOverall, I like the foundations you have here, but there's some more tuning necessary to make this really shine.","format":"md","likes":2,"spam":"N"},{"id":785204,"author_name":"sprunth","author_uid":"sprunth","epoch":1649138894,"text":"You asked about the style and animation -- I liked it! Although the controls were difficult, the actual character movement was surprisingly fluid. There's definately areas for improvement, but where you did spend effort, I think it shows. Well done!","format":"md","likes":1,"spam":"N"},{"id":785309,"author_name":"Ming Zhu","author_uid":"ming-zhu","epoch":1649140273,"text":"@the-neon-shark Thanks for the feedback! Yeah all of your points are valid; we should've spent a little less time on the programming and more on tuning the game. If only we had a bit more time...but time waits for no one ;)","format":"md","likes":0,"spam":"N"},{"id":797008,"author_name":"Ming Zhu","author_uid":"ming-zhu","epoch":1649199432,"text":"@sprunth Thank you for the comments! I've always doodled stick figures but never thought they'd come in handy. Glad you like it!","format":"md","likes":0,"spam":"N"},{"id":828505,"author_name":"gamescodedogs","author_uid":"gamescodedogs","epoch":1649873969,"text":"Unusual funny game! I like cyberpunk style and your mechanics. Teleport is a really interesting decision! Unfortunately, I dont understand what right shift and key Q do.\nThank for making this game!","format":"md","likes":0,"spam":"N"},{"id":830096,"author_name":"Aolriki","author_uid":"aolriki","epoch":1650006342,"text":"Me interessante. Apesar de ter tido alguns problemas de gamedesign e polimento, a ideia \u00e9 de certa forma criativa. A movimenta\u00e7\u00e3o \u00e9 o maior diferencial do jogo na minha opini\u00e3o. Acho que falta algum tipo de desafio mais din\u00e2mico no jogo. No geral, bom trabalho!","format":"md","likes":0,"spam":"N"},{"id":835702,"author_name":"4ahizon","author_uid":"4ahizon","epoch":1650509611,"text":"interesting game.  I had difficult understanding the controls but figure out later.  Art design was simple but fits the style which was 2d sprite animation. Audio with punk or techno feel that gave a good vibe.  ","format":"md","likes":0,"spam":"N"}],"format":"md","images":["ld50\/wayback-placeholder.png"],"links":[{"url":"https:\/\/do3naut.itch.io\/riftrunner","text":"itch.io"},{"url":"https:\/\/github.com\/Do3naut\/Riftrunner","text":"Source Code"}],"metadata":{"g_key":"82245","g_author":"1263675","g_event":"LD50","g_eventkey":"110","g_subevent":"JAM","g_urlkey":"386897","g_title":"Riftrunner","g_status":"WAYBACK","g_place":"1008","g_commentcount":"8","g_site2_node_id":"282182","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"282182","n_urlkey":"386897","n_parent":"276397","n_path":"\/events\/ludum-dare\/50\/riftrunner","n_slug":"riftrunner","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"263675","n_created":"1648746990","n_modified":"1778071871","n_version":"893982","n_status":"WAYBACK"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD50","removed_author":false},"_superparent":9,"_trust":1,"author":263675,"body":"## Description\n\nPlay as the Artifact, a speedy anomaly able to tear open space and time. Your mission is to escape your own reality by literally running away from it. But time waits for no one...and your fate is inevitably bound to your own reality.\n\n## Mechanics\n\nYou cannot stop (unless you hit a wall), or voluntarily change your own direction.\n\nSpace - jump\/wallhop. Wallhopping increases your speed slightly and reverses your direction.\nLeft Shift - teleport. This warps you a short distance at the cost of your speed force.\nQ - bullet time. This slows down the time around you at the cost of your speed force.\nRight Shift - phase. When you reach a high speed (50), summon an energy blade to cut open a rift, phasing through all terrain while moving at max speed. This ability cannot be used consecutively. Right Shift while phasing to cancel prematurely.\n\nWhen your speed is below a threshold, a timer (the green wheel) will start to tick down. Once the timer runs out, well, you know what happens.\nThe wheel will recharge if you remain above the threshold.\n\nThe stage is ephemeral - moving past a certain point may cause the past terrain to shift, meaning you can traverse forwards or backwards \n\n## Disclaimer\n\nOur team consisted of 3 people - 2 of whom are programmers, and 1 a composer. We originally had an artist, but they didn't show up. Thus, all animations, art for the platform and the player are original, but the background of the main game and the text fonts are imported (we really didn't have time). We did not opt out of Graphics for that reason, since the Artifact's anims took a significant chunk of our time to implement. \n\nWhen voting, Please keep in mind that the background is not original (adapted from the Warped City Unity asset pack)! We would like your input on the style and animation of our player (even though it's a stick figure) as well as the post-processing effects, since we tried really hard to make them look smooth and presentable. \n\n\nThis is team 1's LD50 submission for ACM Studio at UCLA. Made by Alex Stavedahl, Austin Burkett, and Ming Zhu (ld accounts to be added)","comments":8,"comments-timestamp":"2022-04-21T02:53:31Z","created":"2022-03-31T17:16:30Z","files":[],"files-timestamp":0,"grade":{"grade-01":20,"grade-02":20,"grade-03":20,"grade-04":20,"grade-05":20,"grade-06":20,"grade-08":20},"id":282182,"love":0,"magic":{"cool":99.239532689775,"feedback":3,"given":16.25,"grade":20,"grade-01-average":3.278,"grade-01-result":1008,"grade-02-average":3.056,"grade-02-result":1025,"grade-03-average":3.111,"grade-03-result":882,"grade-04-average":3.417,"grade-04-result":954,"grade-05-average":2.861,"grade-05-result":1154,"grade-06-average":3.278,"grade-06-result":626,"grade-08-average":3.278,"grade-08-result":907,"smart":-10.285004108539},"meta":{"author":[263675,252791,289645],"cover":"\/\/\/content\/bf5\/04\/z\/4bb54.png","grade-07-out":"1","link-01":"https:\/\/do3naut.itch.io\/riftrunner","link-01-name":"itch.io","link-01-tag":[42336],"link-02":"https:\/\/github.com\/Do3naut\/Riftrunner","link-02-name":"Source Code","link-02-tag":[42332]},"meta-timestamp":"2026-05-06T12:51:11Z","modified":"2026-05-06T12:51:11Z","name":"Riftrunner","node-timestamp":"2022-04-05T01:52:51Z","parent":276397,"parents":[1,5,9,276397],"path":"\/events\/ludum-dare\/50\/riftrunner","published":"2022-04-05T00:58:30Z","scope":"public","slug":"riftrunner","subsubtype":"jam","subtype":"game","type":"item","version":893982},"text":"## Description\n\nPlay as the Artifact, a speedy anomaly able to tear open space and time. Your mission is to escape your own reality by literally running away from it. But time waits for no one...and your fate is inevitably bound to your own reality.\n\n## Mechanics\n\nYou cannot stop (unless you hit a wall), or voluntarily change your own direction.\n\nSpace - jump\/wallhop. Wallhopping increases your speed slightly and reverses your direction.\nLeft Shift - teleport. This warps you a short distance at the cost of your speed force.\nQ - bullet time. This slows down the time around you at the cost of your speed force.\nRight Shift - phase. When you reach a high speed (50), summon an energy blade to cut open a rift, phasing through all terrain while moving at max speed. This ability cannot be used consecutively. Right Shift while phasing to cancel prematurely.\n\nWhen your speed is below a threshold, a timer (the green wheel) will start to tick down. Once the timer runs out, well, you know what happens.\nThe wheel will recharge if you remain above the threshold.\n\nThe stage is ephemeral - moving past a certain point may cause the past terrain to shift, meaning you can traverse forwards or backwards \n\n## Disclaimer\n\nOur team consisted of 3 people - 2 of whom are programmers, and 1 a composer. We originally had an artist, but they didn't show up. Thus, all animations, art for the platform and the player are original, but the background of the main game and the text fonts are imported (we really didn't have time). We did not opt out of Graphics for that reason, since the Artifact's anims took a significant chunk of our time to implement. \n\nWhen voting, Please keep in mind that the background is not original (adapted from the Warped City Unity asset pack)! We would like your input on the style and animation of our player (even though it's a stick figure) as well as the post-processing effects, since we tried really hard to make them look smooth and presentable. \n\n\nThis is team 1's LD50 submission for ACM Studio at UCLA. 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