3 Days At Sea by JamieOK

Description
Stranded at sea with no chance of rescue.
Take in the sights. Take in the sounds. At the end of the day, they're all you have left.

How To Play
WASD - Movement
Left Mouse Button or E - Interact

Credits
All assets are either original assets created by myself or built into Unreal Engine 4.
*Audio sounds from ZapSplat.com and EpidemicSound.com
| Link | https://jamieneal.itch.io/3-days-at-sea |
| Original URL | https://ldjam.com/events/ludum-dare/50/3-days-at-sea |
Ratings
| Overall | 423th | 3.731⭐ | 28🧑⚖️ |
| Fun | 1156th | 2.9⭐ | 27🧑⚖️ |
| Innovation | 414th | 3.577⭐ | 28🧑⚖️ |
| Theme | 32th | 4.404⭐ | 28🧑⚖️ |
| Graphics | 149th | 4.375⭐ | 30🧑⚖️ |
| Humor | 993th | 2.4⭐ | 27🧑⚖️ |
| Mood | 28th | 4.42⭐ | 27🧑⚖️ |
| Given | 17🗳️ | 33🗨️ |
very visually appealing game, although i don't think the low poly life boat matches the style.
overall i liked it, my main gripe is that you use crashing wave sounds, but those are for beaches.
Ended up making it 52 days on my second go. When I saw the plane and the flare didn't work my hopes were dashed.
Very well polished! I enjoyed it.
PS, I Love Crabulon.

As said in the description, the sights are really all you have left.
Although you could push a bit the interactivy with items, i liked the almost no UI choice. Great entry and experience
An interesting game. There's not a TON of "game" outside of just seeing what happens, but there is just enough resource management to make you actually put some effort in. The art was very pretty. Very good take on the theme.
@nikolavuk I appreciate the comment :) if I work on this project further I'll definitely adjust the boat, as another comment mentioned it being out-of-place with the rest of the assets.
Although the game runs well it was using 98-100% of my RTX 3090, so something seems off there. I only survived 52 on my first go. I kinda was hoping the plane would see my flare but it just flew straight past it. I think an improvement would be to give the player some more feedback to how hungry or dehydrated, even some as simple blurred vision or something.
Overall great game!
Great job making the game! :)
Highlight: https://www.twitch.tv/videos/1451440143?t=00h09m14s
Some little things: when the box is open, the next day we can click to "open the box" (and it closes it). Also, after a ~~whale~~ while, I felt like nothing else was going to happen, so I just waited for the end. Days are are little short, and I feel that it breaks the slow pace of the game. As other said, more interactions could have been great.
Overall, that's a nice little narrative game, and the little crabs are super cute.
It could be great to feel a little more our character slowly getting weaker.
Maybe we could be slower to move, small addition that can add a huge amount of immersion I think.
Also for some reason around day 35 i could not hear any sounds.