World Birth by epeachyband
About what?
Probably, many of the very depressed guys vaguely suspect that our whole world is going to hell and that the end of the world is inevitable, right?
Suppose they are right, but if I tell you that the appearance of the world is also inevitable? Hm? What if the beginning of everything was bound to happen? And if it also turns out that the beginning of one world comes from the end of another? The appearance of Everything is followed by the disappearance of Nothing.
You will face these problems together with the hero of our game - a concept named God - and feel the doom of the beginning of the world...

And for real connoisseurs without art management:
WASD - moving
SPACE jump (you can make up to three jumps in a row, but the game is played using only two, so you can test yourself)
Right mouse button - camera zoom for the visually impaired (not only)
There are 2 versions of the game: * "Version 0.1" (LD50) — what we've done on Ludum Dare 50 * "DevelopersVision" — literally the Director's Cut
Point is "DevelopersVision" is more elaborated, having its conventions about its conventions
Just extract .rar file wherever you want
Play what you want to, thanks for your sight:)

| All Instances | https://epeachyband.itch.io/world-birth |
| Original URL | https://ldjam.com/events/ludum-dare/50/world-birth |
Ratings
| Overall | 1226th | 3.028⭐ | 20🧑⚖️ |
| Fun | 1309th | 2.605⭐ | 21🧑⚖️ |
| Innovation | 1041th | 2.917⭐ | 20🧑⚖️ |
| Theme | 1318th | 2.763⭐ | 21🧑⚖️ |
| Humor | 578th | 3.105⭐ | 21🧑⚖️ |
| Mood | 693th | 3.474⭐ | 21🧑⚖️ |
| Given | 17🗳️ | 23🗨️ |
Triple-jump was a strange choice, but I found myself getting used to it pretty quickly. I liked the platforming mechanic as well, thought it's very difficult to recover from a missed jump - which is particularly grating when you're 15+ platforms in.
It feels very much like someone implemented the horizontal part of the gravity parabola, but not the vertical part - the more you fall, the slower you move sideways (?) rather than dropping faster. Same effect, but it feels very punishing, especially since this means it can take 30+ seconds to die following a failed jump.
Also, there's a zoom function. Why is there a zoom function? It's very disorienting XD.
Thanks for making this :) no matter any mechanics issues, I enjoyed playing the game.
@dandala88 Yep, there are some troubles with movement, sure to be better on next ld!:) Thank you for your opinion
@avareii I can't say anything more, you just tell us all what we thought, thank you for your sight!
@awsumpwner27 Yeah, its better to use fixedUpdate, or lock fps either. Didn't cought it on that version:( Thank you for playing!
@geojax By the way, you are the first who says, that this control system is feel nice. It is good to hear, thank you for kind words!
@quinn-patrick ahahha man, straight to the point! Wish we will manage our time better on next ld
* Also , the camera movement is too fast ! , I can't move correctly my camera