World Birth by epeachyband

[raw]
made by epeachyband for Ludum Dare 50 (JAM)

Gl-iHKsg4z4.jpg About what?

Probably, many of the very depressed guys vaguely suspect that our whole world is going to hell and that the end of the world is inevitable, right?

Suppose they are right, but if I tell you that the appearance of the world is also inevitable? Hm? What if the beginning of everything was bound to happen? And if it also turns out that the beginning of one world comes from the end of another? The appearance of Everything is followed by the disappearance of Nothing.

You will face these problems together with the hero of our game - a concept named God - and feel the doom of the beginning of the world... cTM8srHfZBY.jpg

And for real connoisseurs without art management:

  • WASD - moving

  • SPACE jump (you can make up to three jumps in a row, but the game is played using only two, so you can test yourself)

  • Right mouse button - camera zoom for the visually impaired (not only)

There are 2 versions of the game: * "Version 0.1" (LD50) — what we've done on Ludum Dare 50 * "DevelopersVision" — literally the Director's Cut

Point is "DevelopersVision" is more elaborated, having its conventions about its conventions

Just extract .rar file wherever you want

Play what you want to, thanks for your sight:)

nrRXzdM7QnE.jpg

Ratings

Overall 1226th 3.028⭐ 20🧑‍⚖️
Fun 1309th 2.605⭐ 21🧑‍⚖️
Innovation 1041th 2.917⭐ 20🧑‍⚖️
Theme 1318th 2.763⭐ 21🧑‍⚖️
Humor 578th 3.105⭐ 21🧑‍⚖️
Mood 693th 3.474⭐ 21🧑‍⚖️
Given 17🗳️ 23🗨️

Feedback

Dandala88
06. Apr 2022 · 06:55 UTC
Not really sure on this one. I appreciate the cinematic vibe in between the game play. Definitely seems like a lot of effort was put into the visual and narrative side. I had a lot of trouble with the mechanics though. Moving in the air was the same speed as moving on the ground. The mouse/camera movement was too sensitive. These two factors led me to getting a little seasick while playing. I don't think this kind of control scheme works really well for a 3D platforming game. I did like some of the challenge in it though. Regardless of my criticisms, it's always an accomplishment to get a game submitted for Ludum Dare so thank you!
paulhocker
07. Apr 2022 · 01:18 UTC
really enjoyed the dialog but the gameplay was really floaty. which was good i guess because the platform placement was a little sporatic. thanks for making the game.
Confidant17
09. Apr 2022 · 14:51 UTC
good job, a lot of effort on cinematic, controls were iffy. not sure if its animation or controls itself. but overall gj
Mickxe
09. Apr 2022 · 14:58 UTC
Nice job, I haven't seen a lot of Ludum games with voice acting, cool!
avareii
11. Apr 2022 · 09:13 UTC
Loved the voice acting, the concept, the story and the 3D effects. This game was a lot of fun to look at :)

Triple-jump was a strange choice, but I found myself getting used to it pretty quickly. I liked the platforming mechanic as well, thought it's very difficult to recover from a missed jump - which is particularly grating when you're 15+ platforms in.

It feels very much like someone implemented the horizontal part of the gravity parabola, but not the vertical part - the more you fall, the slower you move sideways (?) rather than dropping faster. Same effect, but it feels very punishing, especially since this means it can take 30+ seconds to die following a failed jump.

Also, there's a zoom function. Why is there a zoom function? It's very disorienting XD.

Thanks for making this :) no matter any mechanics issues, I enjoyed playing the game.
awsumpwner27
11. Apr 2022 · 12:04 UTC
Loved the story in the game, played it through to the end to see it all. Although I actually almost didn't. I don't know why, but the mouselook sensitivity was really high for me. I could move my mouse a few centimetres and I'd turn around maybe 8 times. Don't know if that's just me though.
🎤 epeachyband
11. Apr 2022 · 17:39 UTC
@paulhocker @confidant17 @mickxe Thank you for your comments, you are the best
@dandala88 Yep, there are some troubles with movement, sure to be better on next ld!:) Thank you for your opinion
@avareii I can't say anything more, you just tell us all what we thought, thank you for your sight!
@awsumpwner27 Yeah, its better to use fixedUpdate, or lock fps either. Didn't cought it on that version:( Thank you for playing!
Wizard
12. Apr 2022 · 18:49 UTC
I do enjoy a bit of existentialism. I strive to be able to have time to put cinematics in my entries one day. good effort, well done.
Geojax
12. Apr 2022 · 20:10 UTC
I really liked the thoughtful atmosphere. The glassy ground materials and low-gravity jumping felt so nice in first-person. Adding some sort of ethereal or synthesizer effect to the voice acting would have helped capitalize on that feeling. Levels were a bit long -- you definitely need a shortcut for restarting and maybe some faster movement. Great job!
Quinn_Patrick
12. Apr 2022 · 20:15 UTC
This game is weird. It made me laugh, though. It seems like between all the voice acting and cinematics, there wasn't a lot of time left to create a varied and enjoyable gameplay experience, which is unfortunate since there still isn't a story category. This one'll definitely stick with me, so good job.
🎤 epeachyband
13. Apr 2022 · 06:16 UTC
Hello, @wizard! Yep, one of our teammates made a big effort into this system, but I think, you should handle it. Good luck!
@geojax By the way, you are the first who says, that this control system is feel nice. It is good to hear, thank you for kind words!
@quinn-patrick ahahha man, straight to the point! Wish we will manage our time better on next ld
BiOs3008
13. Apr 2022 · 21:02 UTC
Nice job, looks interesting
Necdilzor
15. Apr 2022 · 14:41 UTC
Had fun with the platforming. Cool to see voice acting in the game too :)
lody_giving_teacup
20. Apr 2022 · 14:24 UTC
The game was really good , but with all games I played , the idea isn't very original , good point on the dialog at the beginning (event if it was too long) , anyways good work !

* Also , the camera movement is too fast ! , I can't move correctly my camera
🎤 epeachyband
20. Apr 2022 · 20:19 UTC
Hello @lody-giving-teacup! Thank you for playing our game! We know about the problem with camera. It happens because we somehow made the movement fps-dependent. In our post-Jam build we added fps limiter and settings menu where you can change sensitivity.