Help Pete Delay The Inevitable by zell

[raw]
made by zell for Ludum Dare 50 (JAM)

Ludum50Screen1.PNG

Pete is having the worst game of his life!

Help him defeat Falling Blocks before they inevitably pile too high and it's Game Over!

Controls 🎮

  • Movement: A (Left) D (Right)
  • Jump: W
  • Attack: Space
  • Plant Bomb: Q

Credits

Win/Mac/Linux builds coming soon!

Ratings

Overall 1078th 3.205⭐ 24🧑‍⚖️
Fun 1091th 2.977⭐ 24🧑‍⚖️
Innovation 472th 3.523⭐ 24🧑‍⚖️
Theme 415th 3.886⭐ 24🧑‍⚖️
Humor 692th 2.929⭐ 23🧑‍⚖️
Mood 962th 3.227⭐ 24🧑‍⚖️
Given 13🗳️ 2🗨️

Feedback

JulienLussiez
04. Apr 2022 · 20:38 UTC
Great concept. I like the mood of the game, colorful and happy. I didn't manage to make a very high score but it's quite addictive.
frosty
05. Apr 2022 · 07:00 UTC
I like the idea of mashing up Tetris with a platformer. Nice pixel art and chip music, too. Nice work!
LandoSystems
05. Apr 2022 · 07:03 UTC
Great game! Very interesting twist on tetris style gameplay and the cute graphics fit it perfectly. Really great work!
TimeTravelHamster
05. Apr 2022 · 07:06 UTC
Nice game I like the concept. Maybe need some more balancing, my sessions are very short I want more play time ;! Good Job( I wonder if you give the player top down movement and let him fly over the level and blow stuff, oh yea big explosions are better :D)
Christian Zommerfelds
05. Apr 2022 · 07:13 UTC
Nice little game!

* Was it by design that you have to press space twice to attack? Feels like a bug.
* First I didn't realize that you could jump and thought it was not very interesting. Maybe add a tutorial.
* Balance: make the jump higher? Make the character faster?
* I found the controls a bit unintuitive and not ergonomic (all with one hand). Maybe arrow keys and space to jump?
* Floating bug:

![Screenshot 2022-04-05 090924.png](///raw/24e/e3/z/4c641.png)

Good effort!
Dustyroom
07. Apr 2022 · 10:58 UTC
Great mechanics combination! I wish there was a double jump, or at least have it as an option (a bonus).
Jones
10. Apr 2022 · 02:15 UTC
I had a good time playing and was a polished experience. I think for me it would have been more fun if I was stronger and the blocks just started falling faster if that made the game too easy. Sometimes I noticed blocks floating because you destroyed a middle piece, which at first I kinda thought was a bug, but the longer I thought about it I wasn't really sure how you would fix it without breaking the game. Did you try any other block falling rules?
etchell
10. Apr 2022 · 04:18 UTC
Great idea! I immediately felt like I needed to be more powerful, though.

Pretty quickly you get stuck in the spawn area and can't really leave.

Perhaps the pipes could have been shortcuts to the other side of the level, or up higher?

The controls felt a little unintuitive. I wanted to press space to jump.

The jump could be two units high, to help with traversing. Maybe being able to throw the bombs too!
zimny11
21. Apr 2022 · 12:08 UTC
Fun game! Really well polished. I expect getting crushed by blocks would have more consequences that just spawning at the start. Great job with the game!
alpharock6
21. Apr 2022 · 15:29 UTC
This was a super polished experience, I think it would have been nice to have some additional powers that periodically could wipe out more blocks, but I suppose in the end it needs to be too much or else it wouldn't be inevitable! Really nice entry, I had fun playing :)
LDJam user 158900
21. Apr 2022 · 15:49 UTC
I really like the Art
LDJam user 279546
21. Apr 2022 · 16:15 UTC
Really neat concept and implementation. My only issue was that it was easy to get stuck at the entrance if you died at all. Good job though!
gdesecrate
21. Apr 2022 · 16:17 UTC
Could not launch because by PC does not support GLES 3 qq
kjscott
21. Apr 2022 · 16:23 UTC
A really nice idea. With a bit more polish such as letting blocks fall down when there is nothing underneth, a bit easier to destroy blocks you're next to, and a form of double jump to prevent you from getting stuck so easily it would have been an amazing game.
lletzgogames
21. Apr 2022 · 16:29 UTC
Game looks really good and the music reminds me of some song I know, but I cannot remember what it was. Anyways, keep it up!
Jesús González
21. Apr 2022 · 16:33 UTC
Conceptually this is the best one I played so far this LD, brilliant idea. Needs a lot of polish but the concept is really solid, 4/5 from me.

I think you got the 20 required ratings with mine! Congratulations.