Winter strikes back! by Biba-sama
It’s time for Winter to go, but she’s got a secret plan! Join forces with Winter to help her stay longer!
Enjoy a platformer-based game, featuring an unexpected main character!
CONTROLS:
JUMP - HOLD SPACE;
MOVEMENT - [A] [D];
AIM and SHOOT by Mouse.
AUTHORS:
Biba-Sama - Game Design
Demorok - Code
Olguinne - Art
Elena-S - Animations
truebach - Sound and Music
| Link | https://demorok.itch.io/winter-strickes-back |
| Original URL | https://ldjam.com/events/ludum-dare/50/winter-strikes-back |
Ratings
| Overall | 667th | 3.548⭐ | 54🧑⚖️ |
| Fun | 620th | 3.441⭐ | 53🧑⚖️ |
| Innovation | 491th | 3.5⭐ | 53🧑⚖️ |
| Theme | 730th | 3.627⭐ | 53🧑⚖️ |
| Graphics | 473th | 3.915⭐ | 55🧑⚖️ |
| Audio | 252th | 3.81⭐ | 52🧑⚖️ |
| Humor | 591th | 3.09⭐ | 52🧑⚖️ |
| Mood | 652th | 3.51⭐ | 54🧑⚖️ |
| Given | 73🗳️ | 85🗨️ |
It took me 3-4 lives to realize I could walk through the cabin/house after burning down the wall. Also, some indication how when my "jump charge" was full would be helpful.
Also yay, you even have some lore and cutscenes :)
It was challenging, but fun, although too hard, but I'm just gonna call this the gamejam disease ^^
(we suffer from it too lol) every game here starts off at level 99 xD
the puzzles were nice and after a bunch of trial and error I was able to pass the first section (after the bridge) with ease :) The slope felt a bit difficult and my fire/life runs out fast - which is a shame because you also have to deal with the jumpy controls and dodging obstacles while timing your jumps - so checkpoints and/or places to refill your fire would have been nice :)
In any way, nice entry, good job guys!
The cutscenes were cool, and I loved the designs of all the characters. Also the ending was cute, with the flower and all that.
There were sections in the later parts of the game where I got hit by a wheel(?) that seemingly came out of nowhere (from the sky) and I didn't even know there was going to be a wheel there, so it felt a bit annoying to get hit from an object you couldn't have foreseen. Perhaps some indicator that wheels are spawning there could alleviate the problem.
All around, this was a great game. Nice work!