Laser Moon Mixtapes by Vanea

[raw]
made by Vanea for Ludum Dare 50 (JAM)

The player starts with seven units, and you must defend the Laser Rocket from an onslaught of enemies. As you kill enemies, your units will improve and randomly become one of four variants. If you lose anyone, you'll never get them back, while the enemies are numerous and neverending.

Slightly more mixtape than your average LD game, but mostly it's just about lasers on the moon. More specifically, about the people who wield lasers in all forms while on the moon: laser guns, laser swords, laser shields, and laser bikes. And don't forget, you need to protect the laser ship while it gets repaired or something... We never worked out the details on that, but it certainly is broken and won't fly any time soon. Basically, just kill (with lasers) the people with different coloured lasers, except you're also on the moon the whole time.

Coding by Vanea, art by 123seven3, and music by our resident music person, MorRgz. We have four songs!

Controls: Click the buttons around a unit to move or attack [TAB] to switch between units [END] to end that unit's turn

The blue bar is shield/armour, red is health, green is movement, and purple is xp for the random level-up feature.

There is no victory condition.

Ratings

Given 11🗳️ 1🗨️

Feedback

Viho
06. Apr 2022 · 09:58 UTC
I played the game but didn't quiet understand what do I need to do. I was not able to understand mechanics and controls of the game at last. I recommend updating description of the game.
Parker8283
07. Apr 2022 · 03:38 UTC
Hey, thanks for participating! This was a pretty fun game. Honestly the thing that impressed me the most is that you used the END key on a keyboard, that's something you don't see everyday. Fun little game. Hope to see you in future events!
PeytonBrown
07. Apr 2022 · 06:44 UTC
Music is great! Graphics are simple but establish the environment well. Gameplay is a bit boring / tedious, specifically controlling each troop individually. Its an interesting concept but maybe add more use of the mouse and a UI to have faster interactions.
ping78
07. Apr 2022 · 14:02 UTC
What could be better than beating enemies with lasers using lasers while riding on laser bikes while being on the moon?

Graphics are nice.
At the start of the game enemies could spawn one tile right of the visible area and take a turn or two immediately. This would cut down on turns needed for actual gameplay to begin and be a good way to show that player needs to defend.
Animations are really well done.
Tab and End are really far away. There's no keybind for switching back like Shift+Tab. I'm curious of why there is no ability to select units with mouse?
Music is Awesome!
Overall game gives me Flash game vibes (the good ones).

Good job on the game.
n00b
09. Apr 2022 · 01:40 UTC
I spent like 5 minutes moving units just to have the computer move 1 unit and pass it back to me. The map was just too big.
Arthur Mairs
09. Apr 2022 · 01:51 UTC
A good concept with a nice style, was a bit slow, but the leveling up was a good bit of variety to it.
awsumpwner27
09. Apr 2022 · 02:32 UTC
There's something pleasing about the abruptness of the ending. Cool entry. I noticed there's a tendency for some of your units to have nothing to do. It'd be neat if they had some way of providing support to nearby allies.