Rising wind Island by ShivArt

Don't let your island fall!
Boring game making video: https://youtu.be/5TaKdl4-Wbk
Ratings
| Overall | 20th | 4.159⭐ | 93🧑⚖️ |
| Fun | 28th | 4.093⭐ | 93🧑⚖️ |
| Innovation | 117th | 3.766⭐ | 94🧑⚖️ |
| Theme | 251th | 3.744⭐ | 92🧑⚖️ |
| Graphics | 16th | 4.473⭐ | 94🧑⚖️ |
| Audio | 89th | 3.767⭐ | 92🧑⚖️ |
| Humor | 219th | 3.131⭐ | 82🧑⚖️ |
| Mood | 71th | 3.839⭐ | 92🧑⚖️ |
| Given | 52🗳️ | 9🗨️ |
Cheat:
hold space - 10x speed,
1 - + 100 resources
But it was a fun game, it took me 15 minutes, but I managed to fly out of the background image boundaries, I now know that your background colo ris white. :smile:
Good job!

I didn't realize the "guy" limit at first, but after understanding it was able to continue to upgrade
Love the "Laputa" like theme!

In terms of feedback, despite the time constraints that come with taking part in the compo event, I would encourage adding a tutorial. Not only can it be daunting and discouraging to be greeted by a barrage of icons and graphics immediately upon starting a game, but it can prevent situations like mine where I didn't realize the "person limit" until too late and had to start over to unlock the miner.
Also, I found that, since it's technically possible to "win" the game, there wasn't really a "delay the inevitable" aspect to it.
That, however, is a very minor nitpick that doesn't really relate to the quality of the gameplay itself. Speaking of this, did I mention the gameplay is near perfect? :D The balancing, game feel, etc... everything is done extremely well. Easily the best game I've played in the jam so far. Great job!!!
Given the limited upgrades, it would have been nice to be able to dismiss or change a unit to a different type. you eventually don't need anything except gunners and gatherers, yet you have people still mining away for resources that you can't use anymore.
Also, it seems like the gun sound effects were getting louder and louder as time went on, which is a weird bug.
I'll admit, I eventually got a bit bored after the 20-minute mark to the point where I let the island fall after hitting 30 minutes since I already maxed out the upgrades. It adheres to the theme well, but it feels like there's no way of actually defying the theme. But it's still a great game! The music and the sound are also good!
Nonetheless, it is fun to play.
I reaaaallly love the pixel art.
The sounds, the music, everything is really a high level of skill.
But, the game lack a bit of shandification :
I know that's a bit complicated, but there are some questions which are without answer : what happens before we come on the island, I mean, there is a flying island, and no one inside, and it's flying, then just after, you need to recrut people to make it fly ?
There is a flying rock aside of the island, and how it is flying ? There are balloon on the island, but on this one ?
If it's everything wrong we can say about your game, this is a very good news xD !
This looks a little bit like a clicker, but of course the "end" come really quickly, but as a concept, it's really good, I have been seducted ! It's a Five Stars in almost every categories !

Anyway, very impressive and amzing job!
Идея тоже офигенная, жаль мало времени, прям вижу, как это развивается в совмещение градостроительной стратегии с менеджментом ресурсов с дефенсом каким-нибудь. А на то, как город летит и отбивается от летающих тварей, можно накрутить нарратива. Вдохновляет!
Задался вопросом, как быть, если достиг сапплайблока, и при этом не закупил шахтёров - проигрышный вариант, и остаётся только перезапустить. Я так хотел скинуть лишнего рабочего с города вниз :D
Спасибо за игру, nice entry!
Great graphics, good mechanics. But the musical accompaniment is a bit off, but that's just my opinion. Tell me, you have already used ready-made balance developments, just a good economic component of the game.
I wish you success with the project, do not stop!
That was fun, i'm a sucker for nice pixel art and flying islands, very cool!
It would be awesome if rising to the top actually ends the game with a win screen, so it feels like a completed attempt.

Would have been great to have a win condition, but then I guess the theme wouldn't have really worked out :)
Like @rongo-matane I made it to the vast whiteness above. I wish the floating island inhabitants good luck in their new journey outside the bounds of reality.
Concentrated chill wrapped in a pleasant audiovisual wrapper.
I forgot to be mindful about how many people I'm allowed to have so I got stuck pretty early the first time. Would love to have an opportunity to "send away" a person in order to unlock a spot for another type of person.
The only thing I would mention is that it would be good if you were able to delete your people. For example, in my instance, I made 7/7, 4 peons and 3 guards. Then I did not have space for miners, therefore I was not able to upgrade my castle to buy more miners. A bit of a magic circle haha. But I guess that one is on me, as I should have managed my people better.
+ Классный арт
+ тема сразу видна
+ хороший баланс
Минусы:
- в конце не хватает хорошей или плохой концовки. В итоге игру бросаешь сам, зная что осталось жать топливо по КД.
- стрелки в начале бесполезные)
in my final run, i believe i beat the game. i rushed the propeller with 3 peons, 1 miner, and 2 iron miners. after getting the propeller, i got a gunman, and spent the extra iron and stone i was accumulating on castle upgrade, although i don't think that was necessary, as it felt sustainable even with just the three peons.
however, with the upgrades, i bought a couple more fighters, and filled the rest with peons, and at that point, i could sustain the balloons well over the drain rate. iron and stone continued to accumulate pointlessly.
i think using an exponential curve for the balloon drain rate would have added a sense of urgency, and inevitability, since it would eventually become impossible to keep up with. but it felt satisfying to know that i reached the point where i could keep my adorable little islanders alive forever.

Though after a certain point, i notice that the timer won't go above 59:59.
