Elite Disaster Response Team - Volcano! by Ryne

[raw]
made by Ryne for Ludum Dare 50 (COMPO)

You are part of an ELITE Disaster Response Team specializing in evacuation of innocent citizens. Unfortunately your budget was just cut and all you can do about the inevitable disaster as the lava flows towards the town is to delay the destruction by redirecting the flow of lava for as long as you can. Don't worry though, citizens are being evacuated, and the longer you can delay the lava the more people we can save!

Simple Puzzle game where the goal is to slow down the flow of lava and delay it from reaching the town until people can be evacuated.

Score is based on how long you can delay the lava flow - the longer the better. Give people the time they need to evacuate safely! Delay the inevitable! screen1.png screen2.png screen3.png

Ratings

Overall 477th 3.125⭐ 22🧑‍⚖️
Fun 405th 3.125⭐ 22🧑‍⚖️
Innovation 329th 3.25⭐ 22🧑‍⚖️
Theme 39th 4.2⭐ 22🧑‍⚖️
Graphics 548th 2.7⭐ 22🧑‍⚖️
Humor 439th 2.147⭐ 19🧑‍⚖️
Mood 512th 2.725⭐ 22🧑‍⚖️
Given 14🗳️ 20🗨️

Feedback

DevParty
04. Apr 2022 · 12:51 UTC
Great game! It was kind of difficult though. The art style reminded me of to good old days of flash games, so it’s an automatic 9/10 for me!
munkkeli
04. Apr 2022 · 13:02 UTC
The most innovative idea I have seen so far! And very fun too! Nice job :thumbsup:
leorid
04. Apr 2022 · 13:03 UTC
I liked that you can't cheese it by blocking it's path ^^
benskca
05. Apr 2022 · 01:27 UTC
Fun puzzle game! I like how you force the player to make difficult decisions about what pieces to buy under time pressure, it makes for some fun situations when everything starts to go wrong.
ollie_d
05. Apr 2022 · 07:17 UTC
That was really enjoyable. I wish I had the ability to make more money so I could skip more and place better pipes -- it was frustrating to have that control taken away. But it was a lot of fun!
JovialKnoll
06. Apr 2022 · 03:04 UTC
I think the basic concept was solid but the game didn't click well. Choices didn't feel very interesting to me, though maybe if the game was faster paced that could have worked better. Sound effects would probably have gone a long way to making the interactions feel nicer, even a simple "clicking into place" noise.

Worked and is a complete game in theme though!
Frib
06. Apr 2022 · 21:14 UTC
Nice twist on the ancient game called Pipe Dream. I liked the pressure of not being able to build ahead too far, but even then it was quite easy to fill the entire map after the first dozen or so tiles. Still, nice solid entry, good job!
LDJam user 280036
06. Apr 2022 · 21:27 UTC
This brought me back in time a bit :) Fun re-implementation of a classic. I think it fits very well with the theme, too. Clearly delaying the inevitable with each placement.
Dilem
06. Apr 2022 · 22:18 UTC
That's an interesting twist on a classic idea, well done!
NeneChico
08. Apr 2022 · 17:50 UTC
didnt understood the pay to skip immediatly but reqched 360 saved people
nice idea
muriel
09. Apr 2022 · 09:48 UTC
Good theme interpretation!

Thanks for this entry it has been very fun to play.
funemaker
10. Apr 2022 · 14:12 UTC
That was a pretty neat idea, I liked it. It was difficult at first to figure out what to do but I did finally start getting the lava flow in the pipes to avoid the houses.
exaggegen
10. Apr 2022 · 14:26 UTC
The idea is presented qualitatively and thought out. Not just some tap water that needs to be kept in pipes, but a much more interesting variation that becomes interesting to play. But in the game, I got confused about what the hell happened to the lava sometimes when it started to generate over all the surrounding tiles. And the game is so cool
🎤 Ryne
10. Apr 2022 · 16:03 UTC
>But in the game, I got confused about what the hell happened to the lava sometimes when it started to generate over all the surrounding tiles
Yeah, it's not presented well due to limited graphics unfortunately, but the idea when the lava 'explodes' in the surrounding tiles is that you routed the lava back onto itself and it caused all filled pipes to 'overflow' in all directions.

Thanks for playing!
riley9
10. Apr 2022 · 17:09 UTC
i liked it alot! i managed to evacuate 1289 people :) i think the movement of the lava and the prices of the tiles are well balanced: i had to think two or three steps ahead to get into the higher scores.
radmccool
10. Apr 2022 · 19:29 UTC
had a lot of fun here. the flow diversion mechanic is great. i spent many rounds trying to improve but this was the best i could do
![best.png](///raw/a9a/1/z/4dc83.png)
zimny11
10. Apr 2022 · 21:07 UTC
Interesting mechanics with lava overflow. A bit confusing at first, but I think I manage to get a hang of what is happening. It was fun to try it out :)