Time Bandit by Jason Pitchford
This is my second Ludum Dare and Game Jam Ever!
a or left arrow to move left! d or right arrow to move right! Space to Jump!
This time I made a game called Time Bandit. The Goal Of The Game is simple Steal all of the time that you can. If your own time runs out you die and the game ends.
Tell me your Highscores!
| Link | https://jpizza99.itch.io/time-bandit |
| Original URL | https://ldjam.com/events/ludum-dare/50/time-bandit |
Ratings
| Overall | 940th | 3.333⭐ | 20🧑⚖️ |
| Fun | 744th | 3.333⭐ | 20🧑⚖️ |
| Innovation | 1211th | 2.667⭐ | 20🧑⚖️ |
| Theme | 669th | 3.667⭐ | 20🧑⚖️ |
| Graphics | 974th | 3.278⭐ | 20🧑⚖️ |
| Audio | 801th | 2.917⭐ | 20🧑⚖️ |
| Mood | 907th | 3.278⭐ | 20🧑⚖️ |
| Given | 10🗳️ | 18🗨️ |
- Trees hitboxes is bad, because player canot see platforms on them
- Demons is not dangerous. You need to jump and this threatment disapear
- I think that demons will kill me, because they are red
- Game is too long and gameplay dont have too much situations
I think alot of problems will solved if you give killzone to demons. It can make game harder, and can make interesting game situations.
Thanks so much for the feedback!
I think that you could make the clock disappear after some time, it would add more variety to the game. As @kurakurture mentionned the hitboxes and platform deserve a bit more attention. Also I noticed that if you collide with a demon some of its momentum sticks to your player until you jump on a tree. More snappy controls would greatly benefit the game.
Overall you nailed it, keep up the good work!

I like the art style. I kept looking for a score while in game but I mostly saw the time ticking down, so I wasn't sure what score I have until I died.
Also it felt like sometimes hitting the bat reduces the seconds left, sometimes not (when I consequently hit him a few times). But you can add more depth to the game, with more enemies and more "clocks" and make a complete game out of this. well done
Unfortunately the theme song is not long enough and stops at some point. Did I play too long? :D
The mood and audio was just great! And the animation effects for the clock grabbing was pretty perfect.
Feedback was my biggest complaint. Hitting the bats, grabbing the clocks, time getting low. Visual or audio feedback really. And of course a leader board is always appreciated to drive people to try again!
https://www.youtube.com/watch?v=XiFZKmU2tKY