Mr. Fuse by Praccen

[raw]
made by Praccen for Ludum Dare 50 (JAM)

Story

Jerry Fuse doesn’t want to take care of bonsai trees like everybody else. Instead he is taking care of his unusual pet, a bomb. This however, takes a lot of time and effort since he has to extend the fuse of his bomb, at least every 10 seconds, or his pet will meet a tragic explosive end to its life. Therefore, Jerry has decided to release his pet from his abnormally tall house, so that the bomb can roam freely.. Let's hope it finds many fuses in the wild!

Gameplay

Use [W][A][S][D] or the arrow keys to move. On mobile, touch buttons will appear when you touch the screen!

Make sure to touch the bomb at least every 10 seconds to keep it from exploding.

Tip: Walking off an edge lets you keep your jump. Delaying your jump makes it easier to clear some gaps!

CoverPicture.png

Awesome URL map editing!

Create your own map through URL-parameters and share them in the comments!
Maps are created by adding ?map= followed by a map.
We recommend creating your maps like below in a text editor first, then replace the new-lines with semicolons.
For example, this is the beginning of the official map!

033300000000
000044500000
000000000000
000000000333
000000330322
000003223222

Which turns into this url:
bjorkgustav.se/MrFuse?map=033300000000;000044500000;000000000000;000000000333;000000330322;000003223222

1 = Grass block
2 = Stone block
3 = Yellow platform
4 = Upper half platform
5 = Lower half platform

We hope to see some awesome maps from you, have fun!

Sources and technicalities

This is our second LD entry and we are super happy to be back. This time we have ported our own engine to WebGL to allow you to play it directly in the browser, enjoy!

All textures are made during the jam by @Praccen, except for the font, which is made by Zacchary Dempsey-Plante (https://www.dafont.com/profile.php?user=962608).

CRT shader is from:
https://www.shadertoy.com/view/XsjSzR

None of the sounds or music is made by us. Their sources are:
Music - https://opengameart.org/content/dance-and-jump-loop
Explosion - https://opengameart.org/content/explosion-0
Bounce - https://opengameart.org/content/collision-nutfall-yo-frankie!

Ratings

Overall 1099th 3.182⭐ 24🧑‍⚖️
Fun 1067th 3⭐ 24🧑‍⚖️
Innovation 575th 3.432⭐ 24🧑‍⚖️
Theme 536th 3.795⭐ 24🧑‍⚖️
Graphics 949th 3.318⭐ 24🧑‍⚖️
Humor 587th 3.095⭐ 23🧑‍⚖️
Mood 1161th 2.976⭐ 23🧑‍⚖️
Given 26🗳️ 21🗨️

Feedback

Lumous
05. Apr 2022 · 01:04 UTC
Hehe fun, got stuck after the 2nd jump spot where it looks like mario tower blocks.
bitdecay
05. Apr 2022 · 16:33 UTC
I like the art here, but I'm having a hard time understanding exactly what to do. It feels easy to get the bomb stuck in a corner where you can no longer get it to jump up to a platform. I also get a really low framerate that makes it hard to play. The description says that you find fuses in the wild, but I haven't actually seen the fuses. I just explore and the bomb eventually explodes sometimes.

I really like the idea of a sort of 'escort platformer' where you have to bring the bomb along with you. I think there is a good amount of potential here for puzzle-esque platforming and interesting interactions.
Apphons6
05. Apr 2022 · 16:40 UTC
Really difficult to control but I can see there's definitely room for mastery, speedruns or TAS of this game would look incredible, hard to kick the bomb around, where are the fuses? It's fun to bounce around lol cute funny game
moasip
05. Apr 2022 · 16:40 UTC
Fun, but very challenging. The art is great and I love the retro screen effect. The music is also great and fits it well.
🎤 Praccen
05. Apr 2022 · 21:56 UTC
@bitdecay Thank you for playing! You can always get the bomb going again, sometimes it can help to jump on top of it to get it bouncing more.

Sorry about the confusion with the fuses, they are only a story element, the only thing you need to do game mechanic wise is to touch the bomb at least every 10 seconds, or it will explode.
🎤 Praccen
05. Apr 2022 · 22:01 UTC
@apphons6 Thank you for trying our game! Yeah, maybe we made the map a bit hard. Let's just say we got a lot of practice wile play testing lol.

Sorry, the fuses are only meant to be a story thing. In practice, you only have to touch the bomb at least once every 10 seconds, or the bomb explodes!
🎤 Praccen
05. Apr 2022 · 22:02 UTC
@moasip Thank you!
Deathhound
06. Apr 2022 · 04:54 UTC
Wow. First one I've played. You really set the bar high! Fun mechanics, neat graphics, brilliant URL level generator. Very well polished!
🎤 Praccen
06. Apr 2022 · 05:25 UTC
@deathhound Thank you so much! Glad you enjoyed it!
jefvel
06. Apr 2022 · 16:56 UTC
Phew, this was challenging! After reaching the top twice I finally managed to beat it. The first time I wasn't sure what to do once I got up there, so I just tried to bounce it as high as possible, and then it fell down and I had to start over :sweat_smile:

It's a solid game, but can feel a bit unfair at some points when you have to almost glitch jump the bomb when it's stuck in a corner. It would be nice with a timer that showed how long it took the player to beat the game, and also optional checkpoints to make it a bit more forgiving.

Other than that I liked this game, but got really mad at it at the same time :D

Nice job!
Shabo
06. Apr 2022 · 20:39 UTC
@jefvel Thanks and I'm glad you like it! Good job on making it to the top and yeah it can be a bit frustrating XD
Itzemii
06. Apr 2022 · 20:44 UTC
This is great!
The game mechanics idea is cool. And it is implemented very very well. Controls are fine and the bomb behaves fair and controllable. I did not expect it to be possible to control it, but it is, intuitively. Well done on that!
Graphics is nice and music is very fitting.
I like that just the bomb explodes, but not the player, room, village, country, world, ...
Congratulations!
Marc Grabow
07. Apr 2022 · 14:16 UTC
Overall really like this, got quite frustrating though when I got the bomb to the top and it fell down on the side :D I would recommend a few simpler levels to get players into it before turning up the difficulty. But who am I to say that, I make my own games too hard all the time as well, so don't listen to me :)

Clever idea and as itzemii said I like the ending with just the bomb exploding, thats nice.
Shabo
07. Apr 2022 · 18:47 UTC
Thanks for the feedback @itzemii and @marc-grabow !
Stuntcomposer
10. Apr 2022 · 05:56 UTC
Love the look of this game, especially the CRT look is awesome. A bit too hard and unforgiving for my taste though, clumsy as I am. Ectra kudos for the possibility to build customer maps!
Lychee
10. Apr 2022 · 06:09 UTC
I think the idea was interesting, I kept having the bomb get stuck though and not being able to get it off the ground, maybe a way to like kick the bomb upwards might be nice? Visuals looked nice also!
🎤 Praccen
10. Apr 2022 · 15:39 UTC
@Lychee Yeah, being able to kick the bomb up is a good idea. It is possible to get it moving again by jumping and hitting the bomb at varying distances, but it can be a bit tricky. Since that isn't really the thing about this game that should be hard, I think your idea is smart!
LDJam user 277835
10. Apr 2022 · 18:35 UTC
Fun, but super frustrating!
pndaa
10. Apr 2022 · 18:54 UTC
The game looks good. You used good effects and it feels good.

But it is really way too hard from the start. It is already hard to just go to the first floor. Or maybe I'm just bad.

Also like alreay said, the bomb is hard to handle. After a while I found a way to unstuck it by jumping on it. It got a little better from there.
ZwodahS
11. Apr 2022 · 07:03 UTC
man this game is frustrating and reminds me of "Getting over it" it took me so long to get pass

![Screenshot 2022-04-11 at 2.58.17 PM.png](///raw/9f2/72/z/4dd6c.png)

and when i got up there and the bomb rolled down, I gave up =/.

Congrats on the submission :)
LDJam user 279546
12. Apr 2022 · 20:24 UTC
I am having a hard time with the controls. Moving the bomb around is rather difficult and I wish there was a way to more easily get it airborne again. That being said, it's a cool idea with cute music and art. The concept of having a pet bomb is very amusing as well.
Honey Pony
12. Apr 2022 · 20:27 UTC
I think there is something quite fun in these bomb mechanics, and I want to try to explain...

So my favorite moment when playing happened when I was on the yellow platform straight above the starting area. Here, I figured out that I can let the bomb bounce to the left wall, and then jump up under it (as long as it is currently bouncing high enough). This feels like a very natural technique built on the bomb physics, and it works well and feels good.

I think what would make me really enjoy this game is if the bomb physics were tweaked so that this kind of feeling is more consistent throughout the game. Most of the time, the bomb is just bouncing up and down in a sort of tiny hop that doesn't really make sense to try to control. So, the physics most of the time are just about running into the bomb and hoping it helps some how.

But those moments where the physics have some controllable nature to them (even though they are still chaotic) are the best, I think. Because it is fun to try to manipulate chaotic physics when they react in an intuitive way with the player. I mean, that's the core mechanic of Getting Over It--physics that are very strange but nonetheless eminently controllable and learnable.

So I think this game has a lot going for it as a difficult platformer. I also think that the graphics and audio come together pretty well here; I especially like the ridiculous grin on the main character's face. The only changes I would make is to hone in on the fun part of the difficulty more precisely.
hmightypirate
15. Apr 2022 · 10:13 UTC
It is like an escort mission game but your escort is trying to kill you XD. I think the concept is interesting.

I found some of the jumps very difficult to accomplish and the bomb is very difficult to control. I think the game would be more fun with more open spaces and if the character is less limited in the movement (e.g. could jump higher).