Mr. Fuse by Praccen
Story
Jerry Fuse doesn’t want to take care of bonsai trees like everybody else. Instead he is taking care of his unusual pet, a bomb. This however, takes a lot of time and effort since he has to extend the fuse of his bomb, at least every 10 seconds, or his pet will meet a tragic explosive end to its life. Therefore, Jerry has decided to release his pet from his abnormally tall house, so that the bomb can roam freely.. Let's hope it finds many fuses in the wild!
Gameplay
Use [W][A][S][D] or the arrow keys to move. On mobile, touch buttons will appear when you touch the screen!
Make sure to touch the bomb at least every 10 seconds to keep it from exploding.
Tip: Walking off an edge lets you keep your jump. Delaying your jump makes it easier to clear some gaps!

Awesome URL map editing!
Create your own map through URL-parameters and share them in the comments!
Maps are created by adding ?map= followed by a map.
We recommend creating your maps like below in a text editor first, then replace the new-lines with semicolons.
For example, this is the beginning of the official map!
033300000000
000044500000
000000000000
000000000333
000000330322
000003223222
Which turns into this url:
bjorkgustav.se/MrFuse?map=033300000000;000044500000;000000000000;000000000333;000000330322;000003223222
1 = Grass block
2 = Stone block
3 = Yellow platform
4 = Upper half platform
5 = Lower half platform
We hope to see some awesome maps from you, have fun!
Sources and technicalities
This is our second LD entry and we are super happy to be back. This time we have ported our own engine to WebGL to allow you to play it directly in the browser, enjoy!
All textures are made during the jam by @Praccen, except for the font, which is made by Zacchary Dempsey-Plante (https://www.dafont.com/profile.php?user=962608).
CRT shader is from:
https://www.shadertoy.com/view/XsjSzR
None of the sounds or music is made by us. Their sources are:
Music - https://opengameart.org/content/dance-and-jump-loop
Explosion - https://opengameart.org/content/explosion-0
Bounce - https://opengameart.org/content/collision-nutfall-yo-frankie!
| Link | https://bjorkgustav.se/MrFuse/ |
| Source code on GitHub | https://github.com/Praccen/MrFuse |
| Original URL | https://ldjam.com/events/ludum-dare/50/mr-fuse |
Ratings
| Overall | 1099th | 3.182⭐ | 24🧑⚖️ |
| Fun | 1067th | 3⭐ | 24🧑⚖️ |
| Innovation | 575th | 3.432⭐ | 24🧑⚖️ |
| Theme | 536th | 3.795⭐ | 24🧑⚖️ |
| Graphics | 949th | 3.318⭐ | 24🧑⚖️ |
| Humor | 587th | 3.095⭐ | 23🧑⚖️ |
| Mood | 1161th | 2.976⭐ | 23🧑⚖️ |
| Given | 26🗳️ | 21🗨️ |
I really like the idea of a sort of 'escort platformer' where you have to bring the bomb along with you. I think there is a good amount of potential here for puzzle-esque platforming and interesting interactions.
Sorry about the confusion with the fuses, they are only a story element, the only thing you need to do game mechanic wise is to touch the bomb at least every 10 seconds, or it will explode.
Sorry, the fuses are only meant to be a story thing. In practice, you only have to touch the bomb at least once every 10 seconds, or the bomb explodes!
It's a solid game, but can feel a bit unfair at some points when you have to almost glitch jump the bomb when it's stuck in a corner. It would be nice with a timer that showed how long it took the player to beat the game, and also optional checkpoints to make it a bit more forgiving.
Other than that I liked this game, but got really mad at it at the same time :D
Nice job!
The game mechanics idea is cool. And it is implemented very very well. Controls are fine and the bomb behaves fair and controllable. I did not expect it to be possible to control it, but it is, intuitively. Well done on that!
Graphics is nice and music is very fitting.
I like that just the bomb explodes, but not the player, room, village, country, world, ...
Congratulations!
Clever idea and as itzemii said I like the ending with just the bomb exploding, thats nice.
But it is really way too hard from the start. It is already hard to just go to the first floor. Or maybe I'm just bad.
Also like alreay said, the bomb is hard to handle. After a while I found a way to unstuck it by jumping on it. It got a little better from there.

and when i got up there and the bomb rolled down, I gave up =/.
Congrats on the submission :)
So my favorite moment when playing happened when I was on the yellow platform straight above the starting area. Here, I figured out that I can let the bomb bounce to the left wall, and then jump up under it (as long as it is currently bouncing high enough). This feels like a very natural technique built on the bomb physics, and it works well and feels good.
I think what would make me really enjoy this game is if the bomb physics were tweaked so that this kind of feeling is more consistent throughout the game. Most of the time, the bomb is just bouncing up and down in a sort of tiny hop that doesn't really make sense to try to control. So, the physics most of the time are just about running into the bomb and hoping it helps some how.
But those moments where the physics have some controllable nature to them (even though they are still chaotic) are the best, I think. Because it is fun to try to manipulate chaotic physics when they react in an intuitive way with the player. I mean, that's the core mechanic of Getting Over It--physics that are very strange but nonetheless eminently controllable and learnable.
So I think this game has a lot going for it as a difficult platformer. I also think that the graphics and audio come together pretty well here; I especially like the ridiculous grin on the main character's face. The only changes I would make is to hone in on the fun part of the difficulty more precisely.
I found some of the jumps very difficult to accomplish and the bomb is very difficult to control. I think the game would be more fun with more open spaces and if the character is less limited in the movement (e.g. could jump higher).