Under Siege by lcrabbit
Under Siege is a strategy game: enemies are raiding and sieging nearby. You have no chance agains them. Yet, your people want to fight for their land. Train your units into workers, knights, paladins or archers in order to gather resources and fight for your lands.
This is my entry for #LDJAM #LDJAM50 over the theme: Delay the inevitable.
| Link | https://cuca.itch.io/under-siege |
| Original URL | https://ldjam.com/events/ludum-dare/50/under-siege |
Ratings
| Overall | 394th | 3.75⭐ | 26🧑⚖️ |
| Fun | 701th | 3.375⭐ | 26🧑⚖️ |
| Innovation | 548th | 3.458⭐ | 26🧑⚖️ |
| Theme | 731th | 3.625⭐ | 26🧑⚖️ |
| Graphics | 550th | 3.826⭐ | 25🧑⚖️ |
| Audio | 260th | 3.804⭐ | 25🧑⚖️ |
| Humor | 850th | 2.675⭐ | 22🧑⚖️ |
| Mood | 654th | 3.5⭐ | 23🧑⚖️ |
| Given | 19🗳️ | 16🗨️ |
But i am missing a button for buying more than one unit for a click.

should that be negative at any point?
in this turn it seems the wood stoped raising and I got raided :laughing:

I am returning to go up the ranks

The only two things I didn't like:
- numbers and sliders constantly changing, which is rather disorienting
- the fact that you get locked out of progress completely if you don't build a settlement/get all settlements destroyed
The gameplay is pretty interesting, but I think there is a conflict betweeen the minimalism of the interface and the fact that the units and resources are always in large numbers. There are a lot of numbers to track and that keep moving really fast, and there is little to no feedback on things that are actually important, like what is the strength of the enemy compared to yours. In my runs it felt like everything was ok, until at some point the enemy became almost invincible from my point of view. Maybe seing their strength increase would help ?
Another problem I had is that I never understood how long the units I trained took to appear once I ordered them. And as one needs them in large quantities, there is to spam the training button, which is not the most fun mechanic. I would have liked to have a system where I could choose that I want something like 25% warriors, 40% archers and the rest to farmers, and let the game queue the training automatically. It could allow the player to spend less time clicking and more time doing strategy.
Of course, for a jam game it's already really good, I had enough fun to retry it a few times, and get a good place in the leaderboard ! I got 5415 :)
I saw somewhere that you plan to keep working on it, I wish you the best !
highlight: https://www.twitch.tv/videos/1449896005?t=00h47m28s
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/1450143040?t=5h53m01s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
It's a good minimalist strategy game, simple but it works well. The balance was surprisingly good for a jam game, online leaderboards were also a nice addition as it encourages replayability and finding an optimal strategy. The art style works well with the simplified strategy gameplay, and the music is pretty chill. There's also a good gamefeel and level of polish overall with the necessary feedback (audio, screenshake, etc...).
For the downsides, there's a bug where you keep your last run's resources/units upon restarting, as well as the "Make Settlement Button" not enabling itself once we reach the 80 wood needed (requiring us to unselect then reselect the area to do it). The whole right side of the UI doesn't have use outside of the tutorial leaving quite an empty space. Gameplay wise, my biggest gripe was that we lack of a good overview on the units in the game, how many units are there in each settlement, how many units are being queued in the castle, etc... and having to select each area one at a time to get those important infos.
The stuff that was problematic for me to build a strategy is that I could not figure out some crucial infos, like the number of units an enemy camp would have, and where they sent their entities. I felt like it was playing a bit fast. That said, there is definitely something to do with this gameplay :)
It could be very interesting with some more polish!
It fits the theme but man, it's rough, heh.
Still, love the mechanics and the general vibe. Good stuff.
I am so happy with all the feedback, especially to @velvetlobster, @jrevel and @vladadamm but really, every and each of all the feedback was noted by me and I am already planning in how to fix them, as [I am interested in remaking Under Siege as a full game](https://cuca.itch.io/under-siege/devlog/368895/i-am-interested-in-remaking-under-siege-as-a-full-game) and would love to get some more inputs from you folks.
Thanks! And feel free to reach out if you are interested in playing newer prototypes and iterating through the new version.