AIRTIME! by Manny Mallea

How did I get here? Why don't I have a parachute?! Am I going to die?!? Try to buy yourself time to ponder the answers to these questions by smacking into anything that can slow your fall as you hurtle towards the earth.
Don't hit the ground. Just don't.
Controls:
WASD Keys or Arrow Keys to move player.
Space Bar to accelerate descent.
| Itch (Windows) | https://creativecontroller.itch.io/airtime |
| Source Code | https://github.com/MMallea/LudumDare50CAGameJam |
| Original URL | https://ldjam.com/events/ludum-dare/50/airtime |
Ratings
| Overall | 311th | 3.829⭐ | 43🧑⚖️ |
| Fun | 319th | 3.72⭐ | 43🧑⚖️ |
| Innovation | 384th | 3.598⭐ | 43🧑⚖️ |
| Theme | 36th | 4.402⭐ | 43🧑⚖️ |
| Audio | 207th | 3.89⭐ | 43🧑⚖️ |
| Humor | 53th | 4.268⭐ | 43🧑⚖️ |
| Mood | 381th | 3.782⭐ | 41🧑⚖️ |
| Given | 43🗳️ | 63🗨️ |
The elevator music jam sets the mood perfectly.
Very nice sound work.
Really clever take on the falling theme!
Very simple premise, executed really well. I did find problems with things not spawning near where I was falling and pretty much sealing my fate (though if that's intentional fair enough :P) but aside from that I had a good time
Calming music is cool doe.
It might perhaps be more fun if the purple clouds swept you away to disrupt your plans rather than just being purely bad luck.
Trying to die as quickly as possible is actually also a bit fun. It could be a second game mode.
a great example to fun to play jam game congrats!
The music was right on the money. Some minor graphical issues (shadowing popping in and out etc) but super complete for a LD project. Love it!
The ragdoll animations were just hysterical, as were the sound choices. I'm not sure how I feel about the beeping to indicate altitude, because it clashed with the soothing music, but I can't say for sure that it was the wrong choice. Overall the game was fun, but I do wish it were a little faster paced!