Sorcery's End by James Dunlap
You've created a new world, but something's gone wrong this time. On the horizon appears a swarm of ruthless creatures, determined to destroy the Heart of your operations. You must make defenses as quickly as possible, or else you'll be overwhelmed. Is destruction inevitable?
How to play
"Sorcery's End" is a round-based tower defense game. At the start of every round, you get currency. You then have a limited time to place laser towers, missile towers, and mines before being swarmed by enemies. You can't place towers next to each other, but you can place mines wherever you like. The map is randomly generated so each game will be unique.
Controls
WASD - Move
Q+E - Rotate
Left Mouse Button - Select/build structures
Right Mouse Button - Deselect
Scroll Wheel - Zoom
Screenshots



Credits
James - Coding
Anthony - Coding
Cameron - Graphics, models, animations
Oliver - Music, SFX
Important Note
The WebGL version does suffer from lower performance and will lag especially with a lot of units on the screen. We have not experienced this in the downloadable versions.
| Win64 | http://lonewolfstudios.org/ld50/Win.zip |
| Linux | http://lonewolfstudios.org/ld50/Linux.zip |
| macOS X | http://lonewolfstudios.org/ld50/MacOSX.app.zip |
| HTML5 (lower performance) | https://jdunlap.itch.io/sorcerys-end |
| Original URL | https://ldjam.com/events/ludum-dare/50/sorcerys-end |
Ratings
| Overall | 816th | 3.441⭐ | 36🧑⚖️ |
| Fun | 1048th | 3.029⭐ | 36🧑⚖️ |
| Innovation | 1175th | 2.721⭐ | 36🧑⚖️ |
| Theme | 789th | 3.574⭐ | 36🧑⚖️ |
| Graphics | 604th | 3.765⭐ | 36🧑⚖️ |
| Audio | 551th | 3.409⭐ | 35🧑⚖️ |
| Mood | 1085th | 3.088⭐ | 36🧑⚖️ |
| Given | 35🗳️ | 50🗨️ |
I did rate the game highly, so I'm gonna comment on some nitpicks that I do have:
- I don't know whether this issue is only present in WebGL version, but the game runs a fair bit slower when zoomed out.
- the camera should start right next to base, got confused at first what should I defend
- the game would be great with a bit more polish - user interface, some tutorial, pausing the game
But given the amount of stuff in game, the quality of it and timeframe - it is at the very least very impressive.
Really lagging in webGL version, play only in portable
I want waves in this game be more recognizable, like different music till battle time and till building time
I really liked graphics in this game, style is very nice
ANd music good
Good job, want to see more games from your team!
- I don't know if this was intended, but I really liked how the game would look like after some time when you zoom it completely out. The swarms of insects crawling and getting hit by the strobbing lights were a sight to behold haha.
- The game did lag quite a bit after zooming out, though.
- The design of the base and the towers were great :gem:
- It seemed that I couldn't build towers while the waves were happening. I think this is intended but I was a bit confused at first. My first tactic was to build 1 tower then wait to see where the enemies would come from, but then I got killed really fast haha.
- Speaking of which, I think there could be a better "separation" for the "building phase" and the "wave phase", something that could make it clear whether you gotta build towers or sit back and root for success.
- The game wasn't very difficult once I got the hang of it, until wave 12 at least. But it was very fun.
- I like that the terrain was randomized for every game.
- I really loved the music :heart:.
But delay between waves is soooo long
The only thing I was wishing for was a pause function to get a coffee before watching the show some more.
I would have preferred having a bit more information to help with turret choice and figuring out the enemy pathing, I enjoy strategizing like that in a tower defense game, so the time limit didn't seem right to me.
The models are really neat, I liked the animations.
Solid jam game overall
Gameplaywise I did not feel like I have a choice in the game, there are two things made me think that: 1) enemies are coming from a random direction 2) I can not make mazes for the enemies. These two things made me think the best strategy is just to build towers as close and as dense as possible to the base and hope for the best. Its possible that I did not know all the mechanis of the game and this idea is copletely wrong.
The controls were intuitive and clear!
Anyways well done, impressive implementation!
Neat little tower defence game. Really like the art of the bugs and towers.
Nice work! I especially liked the music
I'm on wave 13 as I write this. I actually thought the mines were literal money mines at first, so I was confused when they went boom :laughing: "Money mines" could be a nice addition since then you also have to balance economy vs defenses. I would have liked to see more info about the towers in the form of tooltips or something else to know how they're different from each other. The randomly generated maps are neat and I like how organic things feel. The graphics are nice too. Towers getting destroyed sometimes helps keep things going. I just wish the game could be played in full screen. Neat game!
