SUNSTAMEN by Jasper Hansen
"DELAY THE INEVITABLE"
SUNSTAMEN is a minimilist resource management game where you grow plants using a perpetually depleting sunlight
When I first saw this theme I was tempted to make a sequel to my Ludum Dare 47 entry SUNSTYX, because that game was a really good embodiment of "DELAY THE INEVITABLE" (moreso than that jam's actual theme to be frank). I decided that would be cheap, so since I've been wanting to try something more like resource management I came up with this idea to make a game about gardening. So here's SUNSTAMEN, the cheap sequel to SUNSTYX about gardening. Who says you can't have everything??

not unlike SUNSTYX, I have to ask that you read the included MANUAL.txt if you get confused. I can answer any remaining questions.
post script: no audio sorry
TOOLS USED - IDE: MS VISUAL STUDIO 2019 - CODEBASE: MONOGAME C# FRAMEWORK - GRAPHICS: PEN & PAPER
| Link | https://drive.google.com/file/d/1dVzPZn-pqQy8aajeED6X-AigPrFhn-m1/view?usp=sharing |
| Link | https://jasperh.itch.io/sunstamen |
| Original URL | https://ldjam.com/events/ludum-dare/50/sunstamen |
Ratings
| Overall | 400th | 3.286⭐ | 23🧑⚖️ |
| Fun | 493th | 2.875⭐ | 22🧑⚖️ |
| Innovation | 246th | 3.447⭐ | 21🧑⚖️ |
| Theme | 384th | 3.475⭐ | 22🧑⚖️ |
| Graphics | 327th | 3.375⭐ | 22🧑⚖️ |
| Humor | 444th | 2.094⭐ | 18🧑⚖️ |
| Mood | 265th | 3.333⭐ | 20🧑⚖️ |
| Given | 13🗳️ | 14🗨️ |
& the game runs in 800*600, which works out in windowed for a 1080p display, but i'd imagine for higher resolutions you'd have to play fullscreen (F11) with the caveat of it's not going to look great upscaled. i'm really not great about that...
The concept of the game was fine too as you figure it out how to manage your seeds to "survive" longer. But I missed a timer or something similiar to see how good I am doing compared to previous runs.
That said, a few pieces of feedback.
1. The tutorial - I understand it is allowed in the jam, but (despite the humorous remarks sprinkled in throughout the file), having to read instructions from a text file for a visual game just isn't *fun*. At the very least, consider attaching images to the text (to make it stick in the player's head). After all, it *is* a time based game, and coming back to see all the sunlight depleted after you switched to the text file for some help can be quite frustrating.
2. Even though it put me in "debt", I found I could just buy a ton of stuff and fill the entire garden with no limit whatsoever.
3. In it's current form, although fun and quite frantic, the game doesn't encourage the player to try again (despite the obvious repeatability). Why? Well, because there's no score counter, or some text displaying how many seconds you lasted. This is key for such a game IMO
Don't be discouraged by the critique though; it's only one part of the feedback. Overall, I really like it, and think it's a nice little spin on an oversaturated genre :D Good job!