Another Day in Space by ThePelranthean

[raw]
made by ThePelranthean for Ludum Dare 50 (COMPO)

The aliens are at it again. Attacking our space station, just like normal.

It's inevitable that they'll destroy it, but you may as well shoot some of them down while you're in the area.

AnotherDay<em>2022-04-03</em>20-18-15.jpg

AnotherDay<em>2022-04-03</em>20-18-57.jpg

Controls

  • W A S D - Movement
  • Left Click - Weapon 1
  • Right Click - Weapon 2
  • Spacebar - Weapon 3

Note

  • Red lasers are general weapons.
  • Blue beams are anti-shield.
  • Missiles are anti-armor.

Minor Commentary

Definitely not as finished a product as I would like, but you can lose, so it's probably a game.

Current balance makes fairly easy, though there's a lot of clicking.

If you want explosions or sound, this may not be the game for you. It was a good learning exercise though.

Ratings

Given 3🗳️ 4🗨️

Feedback

loligxp
04. Apr 2022 · 19:16 UTC
Cool little game.

Impressed with the 3D modells, they look nice.

Would be coul if you could hold the mouse button down instead of rapidly clicking.
Sounds would also be nice, but yeah I know that there probably was no time for that.

well done though ^^
PurpledArtFrog
05. Apr 2022 · 08:33 UTC
@thepelranthean Simple and very polished look - liked the controls and the "simplicity" of the game :thumbsup_tone1:
Good job
esayitch
05. Apr 2022 · 16:37 UTC
Liked the look and think explosions would improve. I know you said no explosions or sounds, so I went in expecting this, but the effect of some simple sound effects would have gone a long way. Otherwise I liked the movement of the ship it was fluid, and shooting was good too. Good game, best of luck!
🎤 ThePelranthean
06. Apr 2022 · 02:33 UTC
@loligxp Holding down the mouse button is a great idea. As it is, the game is a bit "exercise" heavy. :slight_smile: I'll have to see if I can figure a quick way to program that so I can integrate that input method in future games.

@purpledartfrog Glad you thought it was simple - that can be a hard goal to reach and it's comforting to hear you mention that.

@esayitch Explosions and sounds would have helped a ton, I agree. I usually underestimate how much a bit of sound and polish can help make rudimentary gameplay so much more enjoyable.

Thanks for all the feedback!